10-10-2012, 02:05 PM (This post was last modified: 10-20-2012, 12:18 PM by Justin.)
The map has mega health NOW, and yeah, edh: Map name already changed. Its good thanks. but it does not matter now, since it's still beta.Thanks for pointing that out though.
The map has mega armor, 50 armor, and 50 hp and some shards and 25s.
10-10-2012, 04:06 PM (This post was last modified: 10-10-2012, 04:57 PM by s1lence.)
I went to mudkip's safari zone looking for this and couldn't find it because i kept putting "imprisoned" in the console.
Now that i've played around with it for a while against bots I can give critique, at least on look&feel. You'll have to get a more competitive player to tell you about item placement.
I like it in most respects. There are misaligned textures everywhere and the map generally isn't detailed-looking but it's a beta so there's time to fix the graphical issues. I also really think it should get stairs, because the ramps look bad and are sooooooo slow.
The overall aesthetic is nice though, but the map could use some more contrast& visual layering to make it easier to comprehend what you're looking at. Silentseige did a really good job at that.
Also music is too loud.
[horrible suggestion based on map name]
Maybe you could add a glowplant-like invisible warpzone so you can drop down somewhere and come out on top of the map.
[/horrible suggestion based on map name]
Another awesome map by you! I had a run through this map, and I really like the movement aspect. Lots of ramps, interesting jumps, good flow. The layout looks promising so far, doesn't seem to be like a map where all the action takes place around one room or so.
Looking forward to the polished final version!
Latest track on soundcloud: For You (piano improvisation)
New to Xonotic? Check out my Newbie Corner! <ZeRoQL> i think i got 1 proper quad and that cunt halogen fuck me over with a laser
(10-11-2012, 11:59 AM)Mr. Bougo Wrote: machine!: use the chmap command, it has tab completion.
Thanks, the problem was I've placed it in wrong dir.. xD
So here's a quick review..
I really like the flow when running around, the placement is very good too, but, the 50 HP feels a bit off, I think it deserves a position on a bit higher grounds. Also, if the nex postition turns out bad in gameplay(i did not play the map against someone, so this is just a guess) it maybe can change position with mortar? Okey, also, in the middle room(or maybe nex room i mey call it) there is three ramps at the bottom floor which would be cool if it was possible to trickjump on, it looks like you are supposed to use them as a ramp, but you simply dont get that high up in the air that you can make it all the way up. Also there is a wierd shader at the corridor near MA, the one at the right if you look straight forward from the MA.
I'll give more suggestions when I've played it, also visuals are yet to be reviewed, but from I see from the screenshots it seem excellent(only tried the map with my playing uber picmip config ).
10-16-2012, 03:07 PM (This post was last modified: 10-16-2012, 03:07 PM by Justin.)
Ok, Thank you very much for constructive feedback, Monad, Silencer.
I will fix these bugs. And of course I will diversify ceiling.
When it comes to variety of colors and lack of contrasts... I will do my best however the map was DESIGNED to be dull and grey (at least its 'imprisoned, not 'disneyland'). But you are right, all contrasts make the map look better and easier to move around.
Im waiting for more feedback from you, people. Especially about item placement.
I played a duel on it, I have to say the item placement is quite good. There are some things though:
* I felt like the electro wasen't really used that much
* The ceiling in middle room is in the way when you laser jump up to the nexgun
* The trick jump/ramp on the platform next to the MA have to be lowered slightly, you bump into the roof