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Screenshots of what you're doing.

[Image: vpv58agkiv2whm6qh5u_thumb.jpg]

Weapons will be scaled down so it wont be sticking into the player Tongue
Same deal:
Obi: modeled/textured
tZork: helped a lot
I did animations

EDIT: weapon alignment is going to be fixed too.
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Wow! I'm seeing some stuff that some commercial developers probably wouldn't even dream of. The panel HUD especially. The models and the Glow Arena remake look really good too. Great work guys!
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
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Wow, your glowarena re-mix looks stunning so far tZork, keep me posted!

Dib liking the model good work! Reminds me of the characters from Deus Ex Smile
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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One of the most awesome stuff I've seen.
Maybe a few more head types would be cool.
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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lol, the face of that guy really reminds me of the guy from Deus Ex 1 now.
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C.Brutail there are two more versions of ignis. One where he is wearing a helmet and another where its like half of a helmet(hard to describe).
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The left arm thats holding the gun with the overhand grip doesnt look quite right to me. It looks bent very oddly although I think it may just be a point of view thing.
Hey, want to learn to map? You might want to start here and here!
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C. B: that looks awesome.
FrutieX: Well, you've won me over. Would it be possible to write custom elements for the HUD?
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(05-14-2010, 07:34 PM)Roanoke Wrote: Would it be possible to write custom elements for the HUD?

Only locally, because those have to be compiled into csprogs. And as each server forces their version of csprogs onto their clients, your custom compiled csprogs with the custom elements will get overwritten on online servers. That's why I'm trying to come up with as many configuration options right now, so that the HUD can be customized as much as possible without the need to make code changes. Ideas/patches are welcome if someone has any.
Links to my: SoundCloud and bandcamp accounts
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Experimenting with FruitieX's HUD panel system:

[Image: hph3jau64w6eewq9dnl_thumb.jpg]
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[Image: v2qguq35bu4mijkevpgw.jpg]

MintOX
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yay, I want to go fast and jump through it!
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ooo thats going to look really sexy sev Smile

so if I'm correct we will be able to make default huds for different vehicles, playing styles, and even factions (if ever implemented). That would be really cool Smile

(05-18-2010, 02:57 PM)sev Wrote: Experimenting with FruitieX's HUD panel system:

[Image: hph3jau64w6eewq9dnl_thumb.jpg]
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile
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Looks like mintox is sexually frustrated.
Looks cool, is it a CTF map?
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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(05-19-2010, 05:43 PM)Roanoke Wrote: Looks like mintox is sexually frustrated.
Looks cool, is it a CTF map?

Hehe, sexually frustrated.

Yea its a CTF map. I'm not sure if I'm going to finish it though... I'm not really happy about the rest of the layout.

MintOX
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Posting these here for others to look at, if they don't check the rest of the forum too much.

Red Flag Base
[Image: tNGRmZw]

Red Staging Area
[Image: tNGRmaA]

Map middle, showing mortar. In the middle between the two overhangs is a Nex and some ammo.
[Image: tNGRmaQ]

Blue's Mega and Floaty Blocks
[Image: tNGRmag]
This is my laser, this is my gun,
This is for plinking, this is for FUN!

BrFJ: wtf with the jumpad
BrFJ: rofl
vael: oh, you'll wtf with the... a few more times don't worry

[Image: badge.png]
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Models and Textures by Oblivion
Animations by Myself and theShadow

Ignis
[Image: 1r7i9loibbzdneizgm0_thumb.jpg]

Ignis Masked
[Image: wtrsud6tjbcludg9n5zp_thumb.jpg]

Ignis Half Masked(Goofy looking guy Tongue)
[Image: 81wqcjnjltf3gj2h53nq_thumb.jpg]

Other screenshots are scattered across pics.nn.

EDIT: Also hopefully we will add some reflective shaders to the suit and mask.
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[Image: fd2s6ucjab7rlctgv47w_thumb.jpg]

[Image: 92iear6rlr1xpc3i05f3_thumb.jpg]

[Image: 47p34cmd8k1quc53fne7_thumb.jpg]

[Image: zkiws2z0x8qekb1hqvj2_thumb.jpg]

[Image: 9n4wcs0yed1csnhgv25l_thumb.jpg]

[Image: 6oej6n001a5f5bzsilni_thumb.jpg]

[Image: pr6dc3ji4mg7wxna490s_thumb.jpg]

[Image: lcry3sudpo9ot8phn0xa_thumb.jpg]
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Awesome!
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Glowarena... as it always should have been. n1.
Models... omgwow!

Only 3 more weeks... and I'll be back again...
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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(05-23-2010, 12:32 AM)DiaboliK Wrote: Models and Textures by Oblivion
Animations by Myself and theShadow

Ignis
[Image: 1r7i9loibbzdneizgm0_thumb.jpg]

Ignis Masked
[Image: wtrsud6tjbcludg9n5zp_thumb.jpg]

Ignis Half Masked(Goofy looking guy Tongue)
[Image: 81wqcjnjltf3gj2h53nq_thumb.jpg]

GO GO POWER RANGERS!
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(05-23-2010, 12:32 AM)DiaboliK Wrote: Ignis Masked
[Image: wtrsud6tjbcludg9n5zp_thumb.jpg]


EDIT: Also hopefully we will add some reflective shaders to the suit and mask.

that's damn good.
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Testing out 3D text (yeah, it's too large Tongue)

[Image: musicbeta1thumb05lf.png]
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(05-23-2010, 12:32 AM)DiaboliK Wrote: Models and Textures by Oblivion
Animations by Myself and theShadow
I like fully masked ignis, but I think the last one looks, indeed, goofy. In addition, I notice the elbows still have seams.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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[Image: 1ws998lj7xwrgnlt2j7h_thumb.jpg]


MintOX
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