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[MAP CTF] geoplanetary (beta)

#1
Title: geoplanetary
Description: Space base style CTF map
Author: mintOX
License: GPL

Credits: Cunington's "polluted earth" skybox
Fruitiex's jumppadmodel01

Its the geomonetary map you know and love but now with more spacey stuff.

Made for xonotc. Quite a few visual and structural changes. Warp zones also.

Please test and give your feedback on bugs plus any suggestions here.

http://ompldr.org/vNWptcw/geoplanetaryV1R1.pk3

[Image: 9pmtjs9iuwquhulyw6r5_thumb.jpg]

Cheers!
[Image: di-712770583645.png]
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#2
looks amazing mintox!
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#3
Looks very nice, and I like the layout and item placement Smile

A few things I noticed:

- Overall, the map seems very dark. Increase the ambient light, perhaps?
- When I go through the warpzones, my speed is reset to 0 (!). Idk if this is causing it, but there may not be enough room behind the warpzone for the player to be put into.
- The contrasting colours hurt my eyes Sad (though that is just personal opinion)
- I'm not sure if it fits in with the theme, but I wouldn't mind seeing the blue and red rails replaced by "laser rails"
- Will #XONOTIC.HOCTF be in the final version? Because that might slow the map's uptake by server admins
- The aerials/electrical equipment on the roofs look a bit... dull. Perhaps it's the rust?
- I love how you can get onto the roof now Big Grin

I really liked geomonetary, and geoplanetary is looking good so far!
[Image: vN3NkMA]
(Idea stolen from Mr. Bougo. Hehehehe)
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#4
go design real buildings.

I'll try the map later the evening.
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#5
Bug:
http://pics.nexuizninjaz.com/images/7321...ru2ane.jpg
http://pics.nexuizninjaz.com/images/pu0w...szm48t.jpg
http://pics.nexuizninjaz.com/images/c5no...p57h8c.jpg

Its only at the Blue side , which its weird, because I know it from the Nexuiz version and there its at the Red side. So I guess your genomonetary version for Xonotic for this bug also. I could not try this yet.

I think an open roof is bad, because you can camp from there easily.
[Image: 21.png]
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#6
I will put more lights through out to lighten the map up.
Thanks for the tip on the warpzones, i will see what i need to do to get these fixed.
The colors are going to stay the same sorry :p
I thought about laser rails, i may yet do it, im just worried about the map performance atm.
I should probably remove the xonotic.hoctf and just put #xonotic in there.
I kind of like the antennas but im open to suggestions...
The roof was not left open intentionally, that will be clipped off before the final release, sorry :p

Thanks for your input.
Cheers!

(09-15-2010, 03:02 AM)clanclanclan Wrote: Looks very nice, and I like the layout and item placement Smile

A few things I noticed:

- Overall, the map seems very dark. Increase the ambient light, perhaps?
- When I go through the warpzones, my speed is reset to 0 (!). Idk if this is causing it, but there may not be enough room behind the warpzone for the player to be put into.
- The contrasting colours hurt my eyes Sad (though that is just personal opinion)
- I'm not sure if it fits in with the theme, but I wouldn't mind seeing the blue and red rails replaced by "laser rails"
- Will #XONOTIC.HOCTF be in the final version? Because that might slow the map's uptake by server admins
- The aerials/electrical equipment on the roofs look a bit... dull. Perhaps it's the rust?
- I love how you can get onto the roof now Big Grin

I really liked geomonetary, and geoplanetary is looking good so far!

Thanks mirio, I'll get that fixed. Smile

Cheers!


(09-16-2010, 11:22 AM)Mirio Wrote: Bug:
http://pics.nexuizninjaz.com/images/7321...ru2ane.jpg
http://pics.nexuizninjaz.com/images/pu0w...szm48t.jpg
http://pics.nexuizninjaz.com/images/c5no...p57h8c.jpg

Its only at the Blue side , which its weird, because I know it from the Nexuiz version and there its at the Red side. So I guess your genomonetary version for Xonotic for this bug also. I could not try this yet.

I think an open roof is bad, because you can camp from there easily.
[Image: di-712770583645.png]
Reply

#7
MintOX Wrote:I will put more lights through out to lighten the map up.
Thanks for the tip on the warpzones, i will see what i need to do to get these fixed.
The colors are going to stay the same sorry
I thought about laser rails, i may yet do it, im just worried about the map performance atm.
I should probably remove the xonotic.hoctf and just put #xonotic in there.
I kind of like the antennas but im open to suggestions...
The roof was not left open intentionally, that will be clipped off before the final release, sorry

Yeah, a lot of that was just personal preference/opinion. Can't wait for the final Big Grin
[Image: vN3NkMA]
(Idea stolen from Mr. Bougo. Hehehehe)
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#8
Alright, here's what I think:


Looks like you are using deprecated textures in certain areas (textures from nexcompat pk3dir):
[Image: dm-8128536800514.png]

What's wrong at this warpzone? Also, this is too easy of a shortcut to exploit, I think.
[Image: dm-612853680058.png]

I'd avoid this kind of branding Tongue
[Image: dm-2128536800514.png]

Anyway, I've always liked geomonetary so the flaws with this map are generally purely cosmetic, since it doesn't seem like you touched the geometry a whole lot.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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