11-17-2010, 06:04 PM
Something I, and my friends have noticed is that most weapons are incredibly weak. Most of the time, even with the rocket launcher at 80 Dmg, it takes like 3 direct hits to kill someone. and the 100 armor spawn is generally a bad idea. it would take a ludicrous amount of damage to kill someone.
I'm no balance expert, but I really think that health regeneration should stay the same. Also, the amount of readily available armor and health in maps is way too much for the current damage! I don't want to be a pessimist, or annoy you with anything, but the way we move is already hard enough to hit anyone(i wouldn't have the fast movement any other way, baby) but making everyone have soo much health soo little damage... well you may or may not get the point.!!
But upping the weapon damage by at least x1.5-2.0 (tinker with it) for all weapons along with the rocket launcher may be a good idea. The health is optional in my opinion, maybe it could take 2 hits to kill a tank in armor instead of 5.
Please consider either reducing the value of health and armor, or increase the value of the weapons.
I'm no balance expert, but I really think that health regeneration should stay the same. Also, the amount of readily available armor and health in maps is way too much for the current damage! I don't want to be a pessimist, or annoy you with anything, but the way we move is already hard enough to hit anyone(i wouldn't have the fast movement any other way, baby) but making everyone have soo much health soo little damage... well you may or may not get the point.!!
But upping the weapon damage by at least x1.5-2.0 (tinker with it) for all weapons along with the rocket launcher may be a good idea. The health is optional in my opinion, maybe it could take 2 hits to kill a tank in armor instead of 5.
Please consider either reducing the value of health and armor, or increase the value of the weapons.