07-05-2013, 06:48 AM
Oh okay, you did say that. Sorry about that.
Alright, so attenuation is computed from the distance from the source to some random point on the portal (it might matter) and then to the player. Where do you place the sound origin, though?
Alright, so attenuation is computed from the distance from the source to some random point on the portal (it might matter) and then to the player. Where do you place the sound origin, though?