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(10-22-2010, 05:47 AM)Strahlemann Wrote: And iirc there was this great feature, at least in Nexuiz, to mirror the picture. lefty-mode or something like that.
Interesting idea, didn't know that yet and certainly will try it. The cvar is v_flipped (1).
BTW, loading other skyboxes: loadsky PATH(without _bk and so on), e.g. loadsky env/exosystem/exosystem
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I played several times on naryls ca server, where is a retextured (the "old") version of that map. In xonotic i failed when trying to do these jumps. (I didnt try very often, actually )
So, im intrested too in your version
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Open console before game
exec physicsLeeStricklin.cfg
exec balanceLeeStricklin.cfg
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
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10-23-2010, 02:20 AM
(This post was last modified: 10-23-2010, 02:21 AM by Rad Ished.)
@Stralemann, noted. Hi! How are ya? making anything tasty for Xonotic?
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@Cuizi and RageATWM, it's not going to have EXACTLY the same layout. However, if you look further back in this thread you will see that Sev is working on a more faithful remake of Soylent for Xonotic. My version is going to be mostly the same, with same trickies and more
nomnomnomnonmonm:
"the best trolls are indistinguishable from idiots"
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(10-23-2010, 02:20 AM)Rad Ished Wrote: @Stralemann, noted. Hi! How are ya? making anything tasty for Xonotic?
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@Cuizi and RageATWM, it's not going to have EXACTLY the same layout. However, if you look further back in this thread you will see that Sev is working on a more faithful remake of Soylent for Xonotic. My version is going to be mostly the same, with same trickies and more So maybe it could make sense for you to make your differences a bit more salient, just to not have 2 slightly different soylent maps.
Fat.bot.Slim
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<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Screenshots.zip (Size: 2.85 MB / Downloads: 21)
some screenshots of xonotic, quake , nexuiz maps
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nice!!!
MY NOOB STATS:
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Is this normal?
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you mean mega armour model? It's cool, could have bigger head, or some details making it look a bit better. But i like 5A thingies a lot.
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
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I didn't make it, it was in there by "default". Is it supposed to be that way?
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@Justin: good work there! I remember some of these from old Nexuiz days. Anything WIP?
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10-25-2010, 11:28 AM
(This post was last modified: 10-27-2010, 07:41 AM by Cortez666.)
newer shot
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Another map, I wasn't happy with the old one.
I'm not inspired...
somewhere
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10-27-2010, 06:17 PM
(This post was last modified: 10-27-2010, 06:17 PM by Sepelio.)
Monad - looks good, I'd say try breaking up that white concrete looking wall texture a bit more. Maybe put in some trims and other details. Perhaps cut a hole somewhere and stick in a fan or something. Perhaps (depending on map style) add some things like spot lights, wires, pipes etc. take a look at cortez's screenshot to see how he has done it
Back on topic...
Hey, want to learn to map? You might want to start here and here!
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(10-27-2010, 06:17 PM)Sepelio Wrote: Monad - looks good, I'd say try breaking up that white concrete looking wall texture a bit more. Maybe put in some trims and other details. Perhaps cut a hole somewhere and stick in a fan or something. Perhaps (depending on map style) add some things like spot lights, wires, pipes etc. take a look at cortez's screenshot to see how he has done it
Back on topic...
Yes, I need to build the walls. Those white walls are temporal.
somewhere
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10-29-2010, 07:08 AM
(This post was last modified: 10-29-2010, 07:08 AM by Strahlemann.)
(10-25-2010, 11:28 AM)Cortez666 Wrote:
newer shot
looks solid!
Add some variations in the height of the roofs to break up the horizontal alignment.
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not sure what is causing the wierd lines on the left cliff face. the other cliff faces in the level are fine.
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Looking good. A bit too much orange if you ask me. Sure it's the atmosphere, but some white spotlights or some cold-colored neon-lights thrown into the place would be nice.
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:O
nice, theShadow!
Looks like some industrial area, that orange is not bad btw
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That looks awesome! Great WIP!
Do you have a demo pk3 or something for us to test?
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@nowego4: thanks, and soon I am working on finishing touches now, along with item placement.
@strahlemann: Lights have been placed (I needed to anyway)
also, the problem with the cliff seems to be gone. go me.
and finally, what are your thoughts about having th jet pack spawn on the map? I tried it out just now, and it is hella fun, but I would like to see what others think.
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very very nice theShadow
from the screeny this looks totally sweet.
CTF map?
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Wow, I really love the atmosphere in that shot. I hope you at least keep it in some areas It looks really great.
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@Fruitiex: thanks, and no, it is just DM at this point. I make a CTF variant if there is enough demand. (I do have a CTF map in the works though)
@shoeberto: of course, I mostly just added lights where it was too dark (like in the indoor areas.)
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