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(10-22-2010, 05:47 AM)Strahlemann Wrote: And iirc there was this great feature, at least in Nexuiz, to mirror the picture. lefty-mode or something like that.
Interesting idea, didn't know that yet and certainly will try it. The cvar is v_flipped (1).
BTW, loading other skyboxes: loadsky PATH(without _bk and so on), e.g. loadsky env/exosystem/exosystem
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I played several times on naryls ca server, where is a retextured (the "old") version of that map. In xonotic i failed when trying to do these jumps. (I didnt try very often, actually ![Big Grin Big Grin](https://forums.xonotic.org/images/smilies/biggrin.png) )
So, im intrested too in your version
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Open console before game
exec physicsLeeStricklin.cfg
exec balanceLeeStricklin.cfg
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
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10-23-2010, 02:20 AM
(This post was last modified: 10-23-2010, 02:21 AM by Rad Ished.)
@Stralemann, noted. Hi! How are ya? making anything tasty for Xonotic?
...
@Cuizi and RageATWM, it's not going to have EXACTLY the same layout. However, if you look further back in this thread you will see that Sev is working on a more faithful remake of Soylent for Xonotic. My version is going to be mostly the same, with same trickies and more
nomnomnomnonmonm:
"the best trolls are indistinguishable from idiots"
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(10-23-2010, 02:20 AM)Rad Ished Wrote: @Stralemann, noted. Hi! How are ya? making anything tasty for Xonotic?
...
@Cuizi and RageATWM, it's not going to have EXACTLY the same layout. However, if you look further back in this thread you will see that Sev is working on a more faithful remake of Soylent for Xonotic. My version is going to be mostly the same, with same trickies and more ![Big Grin Big Grin](https://forums.xonotic.org/images/smilies/biggrin.png) So maybe it could make sense for you to make your differences a bit more salient, just to not have 2 slightly different soylent maps.
Fat.bot.Slim
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<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Screenshots.zip (Size: 2.85 MB / Downloads: 21)
some screenshots of xonotic, quake , nexuiz maps
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![[Image: 3r27m5ru9db5fr56nuj_thumb.jpg]](http://pics.nexuizninjaz.com/images/3r27m5ru9db5fr56nuj_thumb.jpg)
nice!!!
MY NOOB STATS:
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Is this normal?
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you mean mega armour model? It's cool, could have bigger head, or some details making it look a bit better. But i like 5A thingies a lot.
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
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I didn't make it, it was in there by "default". Is it supposed to be that way?
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@Justin: good work there! I remember some of these from old Nexuiz days. Anything WIP?
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10-25-2010, 11:28 AM
(This post was last modified: 10-27-2010, 07:41 AM by Cortez666.)
newer shot
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Another map, I wasn't happy with the old one.
I'm not inspired...
somewhere
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10-27-2010, 06:17 PM
(This post was last modified: 10-27-2010, 06:17 PM by Sepelio.)
Monad - looks good, I'd say try breaking up that white concrete looking wall texture a bit more. Maybe put in some trims and other details. Perhaps cut a hole somewhere and stick in a fan or something. Perhaps (depending on map style) add some things like spot lights, wires, pipes etc. take a look at cortez's screenshot to see how he has done it
Back on topic...
Hey, want to learn to map? You might want to start here and here!
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(10-27-2010, 06:17 PM)Sepelio Wrote: Monad - looks good, I'd say try breaking up that white concrete looking wall texture a bit more. Maybe put in some trims and other details. Perhaps cut a hole somewhere and stick in a fan or something. Perhaps (depending on map style) add some things like spot lights, wires, pipes etc. take a look at cortez's screenshot to see how he has done it ![Tongue Tongue](https://forums.xonotic.org/images/smilies/tongue.png)
Back on topic...
Yes, I need to build the walls. Those white walls are temporal.
somewhere
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10-29-2010, 07:08 AM
(This post was last modified: 10-29-2010, 07:08 AM by Strahlemann.)
(10-25-2010, 11:28 AM)Cortez666 Wrote: ![[Image: ql6a9m5fm7c2xfjgd1u_thumb.jpg]](http://pics.nexuizninjaz.com/images/ql6a9m5fm7c2xfjgd1u_thumb.jpg)
newer shot
looks solid!
Add some variations in the height of the roofs to break up the horizontal alignment.
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not sure what is causing the wierd lines on the left cliff face. the other cliff faces in the level are fine.
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Looking good. A bit too much orange if you ask me. Sure it's the atmosphere, but some white spotlights or some cold-colored neon-lights thrown into the place would be nice.
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:O
nice, theShadow!
Looks like some industrial area, that orange is not bad btw
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That looks awesome! Great WIP!
Do you have a demo pk3 or something for us to test?
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@nowego4: thanks, and soon ![Smile Smile](https://forums.xonotic.org/images/smilies/smile.png) I am working on finishing touches now, along with item placement.
@strahlemann: Lights have been placed ![Wink Wink](https://forums.xonotic.org/images/smilies/wink.png) (I needed to anyway)
also, the problem with the cliff seems to be gone. go me.
and finally, what are your thoughts about having th jet pack spawn on the map? I tried it out just now, and it is hella fun, but I would like to see what others think.
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very very nice theShadow ![Smile Smile](https://forums.xonotic.org/images/smilies/smile.png)
from the screeny this looks totally sweet.
CTF map?
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Wow, I really love the atmosphere in that shot. I hope you at least keep it in some areas ![Smile Smile](https://forums.xonotic.org/images/smilies/smile.png) It looks really great.
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@Fruitiex: thanks, and no, it is just DM at this point. I make a CTF variant if there is enough demand. (I do have a CTF map in the works though)
@shoeberto: of course, I mostly just added lights where it was too dark (like in the indoor areas.)
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