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Indeed, this looks great! But maybe the red elements should be a little more orange so that it fits to the logo. And will there be a filter for the ranking list that it´ll show your position beside other players (if you´re not in the top 10)?
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WIP, hope soon
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mr cubeowl , i would like to say this is the most popular forum nerd thingo ever and deserves two wings up from me
yay!
good on ya mate !
t
:^
also unfar , heheheh , u rock man!
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To finish it i have to learn how to make a better textured backgroud, add more eyecandy details and play with the light. I'am learning to use blender and I created some very good scenery but still have problem to export as obj with mtl files.
I have a lots stuff to learn, mapping, gimp for texturing, blender, coding...
It needs time :-) Enjoy those screenshots.
Is somebody know the xonotic command to make some clean screenshots in game?
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(07-01-2011, 09:54 AM)Leeloo Wrote: Is somebody know the xonotic command to make some clean screenshots in game?
This reminds me a bit of a Mentalspace+Dismal mix.
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Nice work Leelo, keep it up
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Looks awesome Antibody and [-z-]!
Nice job as well Leeloo . One thing that you could improve on is the texturing. It looks like you are using a lot of patches which can be tricky to texture but if you hit ctrl+shift+s (i think?) you can open up the patch surface inspector. Natural and axial would be two useful ones for that map
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(07-01-2011, 11:28 AM)Revenant Wrote: ... but if you hit ctrl+shift+s (i think?) you ...
thats correct
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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07-01-2011, 01:36 PM
(This post was last modified: 07-01-2011, 01:48 PM by Leeloo.)
(07-01-2011, 11:28 AM)Revenant Wrote: Looks awesome Antibody and [-z-]!
Nice job as well Leeloo . One thing that you could improve on is the texturing. It looks like you are using a lot of patches which can be tricky to texture but if you hit ctrl+shift+s (i think?) you can open up the patch surface inspector. Natural and axial would be two useful ones for that map
I worked on it yesterday and it was a pain to fit texture brushes and textures patches. i got good results. I tried CTRL-SHIFT+s but it does anything but i used "s" that is the patch and brush texture inspector may be this is the same thing.
(07-01-2011, 10:15 AM)Mirio Wrote: (07-01-2011, 09:54 AM)Leeloo Wrote: Is somebody know the xonotic command to make some clean screenshots in game?
This reminds me a bit of a Mentalspace+Dismal mix.
Thank you, it was what I was looking for.
The map is a remake of an old custom map for Q3A made by someone called Stei. I thanks this guy for the idea of that map. It was cool to play it and it is more cool with xonotc 'cause the better fly aircontrol.
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Wow, nice design, Leeloo! Keep it up, it's gotta be a nice map to play
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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If the patch and brush texture windows are combined into one now, then yes that is the same. Im probably thinking about an older version or something
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bye / bad luck and have boredom
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I built something in the Radiant this afternoon:
I´m going to make a Xonotic-version of my Nexuiz-map which you can see in my introduction-thread.
What do you think about it?
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Looks good so far, keep it up
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I like it so far too, yes
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07-03-2011, 05:16 AM
(This post was last modified: 07-03-2011, 05:17 AM by Soelen.)
(07-01-2011, 09:54 AM)Leeloo Wrote: I have a lots stuff to learn, mapping, gimp for texturing, blender, coding...
It needs time :-) Enjoy those screenshots. Well you can join us on #project-fabmap at quakenet if you need help, we are specialized working with blender for nexuiz / xonotic, also knowing how to export as obj files heh
thanks to qbit who found out how.
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(07-02-2011, 06:45 PM)Squigger Wrote: Looks good so far, keep it up Will do.
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upgrading techassault.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Nice! TechAssault always looked too simple and detail-lacking for me. Thanks
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Looks good, but I wonder about those green and red screens in the first picture. You should be careful with mixing colours, contrasts CAN be good but it often can be a flop. Green and red don´t fit very good, I think you should use different hues of red. Furthermore the screens need some content: like a map of a planet, some writings and so on. I hope this constructive criticism helps you.
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And I can recognise those green screens too Anyway, good job.
"One should strive to achieve; not sit in bitter regret."
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why not, this is where they broadcast the weather
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(07-05-2011, 02:13 AM)Maddin Wrote: Furthermore the screens need some content: like a map of a planet, some writings and so on. I hope this constructive criticism helps you.
Im no textureartist but if some is able/willing to do it i will add it.
(07-05-2011, 02:23 AM)C.Brutail Wrote: And I can recognise those green screens too
It was late at night and i just want to get it finished.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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I am able to make such textures but I have too many other things to do at the moment, sorry.
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