its Friday update time
3d tiles ... bumpmaps wouldn't cut it
rlights ... weeooweeooweeooo ... no it doesn't make any sound... but it does spin
fancy werpzones
edit explanation ::
This week I decided to take a break from digsyite for a bit. So I started on the ctf map
Its a small ctf map with many paths to the enemy side
It consists of 3 main parts ...
the bright white corridors
outside
and superheated middle room
I've only really made progress on the corridors
other info ...
I plan to have a nex trade up system ... in order to get the nex ... you must push a button that takes away your laser ... so you either have laser ... or new ... not both (unless you kill someone who is holding a nex)
I am playing around with realtime lights ... I'm surprised how easy they are to add ... almost easier than way-points ...
I wish there were some way to "bake" my realtime lights as normal lights ... so I can futs around with the lighting on a fine grain scale ... and then re-render those lights as normal one (yes I know normal lights don't have fancy shadows and such)
Also chronas are cool ... is there anyway to add chronas to non-real time lights ?
... is there anyway to change chronas to a picture rather than a radial gradiant?
also also ... im starting to reach the limit of how far I can go texturewise with just gimp's plasma script and photos of concrete ... I was thinking of creating 3d techpanels in blender ... anyone know how to get normal/hight maps from blender ?
anyways ... the map is called Pyipe Lab
if follows the radiant grid much better that Digsyite ... so I am not expecting this map to take very long to make