Can you help?
I imported an .ase model into Radiant to use in my map. It's made up of a multitude of smaller objects. When I compile my map and jump ingame, some parts of the model are not visible, and other parts pop in and out depending on where the player is.
This is not a normals issue I dont think. Normals are good and consistent (and I can fix them where they aren't).
https://www.dropbox.com/s/qj6d032p1fkffsj/zigg_r160.pk3
Also, is there any way to get rid of all smooth/phong shading? Is that a shader param?
It looks really bad on my models.
I imported an .ase model into Radiant to use in my map. It's made up of a multitude of smaller objects. When I compile my map and jump ingame, some parts of the model are not visible, and other parts pop in and out depending on where the player is.
This is not a normals issue I dont think. Normals are good and consistent (and I can fix them where they aren't).
https://www.dropbox.com/s/qj6d032p1fkffsj/zigg_r160.pk3
Also, is there any way to get rid of all smooth/phong shading? Is that a shader param?
It looks really bad on my models.