Hello, everyone! This is pretty much my first time on the forum, and my first time contributing to Xonotic.
I re-made those two textures for Red Eclipse because I thought they were VERY low-res, but then shit happened... And I stopped contributing to Red Eclipse entirely. My contributions have been welcomed coldly by a project collaborator who then decided to ban me from the forums, IRC and the game when he faced my opposition (Luckily, Graphitemaster came in and fixed that).
Anyways, short story aside, here are the two textures, complete with diffuse, normal, glow, spec and parallax.
light3a.jpg (Size: 46.1 KB / Downloads: 161)
light2a.jpg (Size: 26.35 KB / Downloads: 161)
Link to the ZIP file containing both textures.
https://drive.google.com/open?id=0B8LVgU...U1QZFg5Snc
It is possible that I forgot to take out the alpha channels in those images (But afair, I don't think jpg even supports alpha channels). If I did and jpg DOES support alpha channels, feel free to remove it before integrating it into the game if it bothers you.
These textures use the MIT/X11 license, just like the original texture's license.
I re-made those two textures for Red Eclipse because I thought they were VERY low-res, but then shit happened... And I stopped contributing to Red Eclipse entirely. My contributions have been welcomed coldly by a project collaborator who then decided to ban me from the forums, IRC and the game when he faced my opposition (Luckily, Graphitemaster came in and fixed that).
Anyways, short story aside, here are the two textures, complete with diffuse, normal, glow, spec and parallax.
light3a.jpg (Size: 46.1 KB / Downloads: 161)
light2a.jpg (Size: 26.35 KB / Downloads: 161)
Link to the ZIP file containing both textures.
https://drive.google.com/open?id=0B8LVgU...U1QZFg5Snc
It is possible that I forgot to take out the alpha channels in those images (But afair, I don't think jpg even supports alpha channels). If I did and jpg DOES support alpha channels, feel free to remove it before integrating it into the game if it bothers you.
These textures use the MIT/X11 license, just like the original texture's license.