Create an account


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Updated Xonotic gamepacks for NetRadiant and NetRadiant-custom

#1
Xonotic 0.8.6 has just been released! The Xonotic gamepack received some updates as well.
The NetRadiant 1.5.0-20220628 and NetRadiant-custom (NRC) prebuilt binaries both include older versions of the Xonotic gamepack.

Here are updated Xonotic gamepacks that can be added manually to your NetRadiant or NRC installation (while waiting for updated binaries):

There are 2 separate gamepacks because NetRadiant-custom uses a different version of q3map2 than upstream NetRadiant and I included Garux's adjustments to the build menu.

You don't need to download these gamepacks if you're compiling NetRadiant from source, as the latest version of the gamepack is retrieved during a typical NetRadiant compilation.

However, if you're using the Radiant pre-built binaries, you can simply download the gamepack, unzip it and move the contents to the appropriate locations:
  • Move games/xonotic.game to [Radiant_install_directory]/gamepacks/games/
  • Move the xonotic.game directory and its contents to [Radiant_install_directory]/gamepacks/

NB:
It might be possible to use other level editors such as DarkRadiant or Trenchbroom to create Xonotic maps.
I tried the unofficial gamepack for Trenchbroom a while back, but couldn' t get the textures to display in the viewport.

If anyone knows how to set up other map editors for Xonotic and can provide instructions and gamepacks, please feel free to share them in this thread!
Reply

#2
Trenchbroom has no patch support, basically any existing map you open will be broken or does not even work in the first place. You could in theory however create maps with it from scratch.

It is nice for Quake 1 but beyond that I would say it still has a long way to go.
Visit our clan website: http://extreme.voltage.nz/
Reply

#3
iirc for openarena they were able to get patches to show up, but not edit or make them.
Reply

#4
Updated the link in the first post, as there have been further changes in the Xonotic gamepack (some missing fields have been added to the entity definitions, the engine name has been fixed so that it can be run from NetRadiant after a map build, and other fixes).

The latest prebuild version of NetRadiant-custom already includes these changes, that's why I only provided an updated gamepack for NetRadiant 1.5.0-20220628.
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Rainbow NetRadiant-custom Garux 25 14,863 03-06-2024, 04:31 PM
Last Post: anoob
Information Updated NetRadiant builds illwieckz 7 9,046 06-29-2022, 02:33 AM
Last Post: illwieckz
  Can't get netradiant to work with Xonotic NoClue 2 2,857 06-14-2022, 01:25 PM
Last Post: NoClue
  [NEED HELP] Custom NetRadiant Textures / Textures Not Loading 3agle427 3 4,706 09-03-2021, 01:40 PM
Last Post: HIBANEZ
  NetRadiant for Xonotic? Betaversion 3 2,946 12-22-2020, 02:35 PM
Last Post: Betaversion
  Xonotic custom icon for profile users - editing image tutorial LegendGuard 4 3,099 12-14-2020, 12:16 PM
Last Post: Julius
Wink Custom made crosshairs Draena 4 3,947 04-21-2020, 02:36 PM
Last Post: Cortez666
  [NEED HELP] Custom Skins 3agle427 0 10,969 01-14-2019, 08:01 PM
Last Post: 3agle427
  Defining custom particle effect types Notavi 2 2,834 08-05-2018, 06:31 AM
Last Post: Notavi
Question Please Post Guides To Import Custom Player Models Orbiter Sunblast 17 22,517 12-04-2015, 05:46 PM
Last Post: Orbiter Sunblast

Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-