Create an account

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[BUG] SDL version not loading, glx version buggy rendering

I have tried to run Xonotic's latest autobuild on my notebook, which has the following CPU with integrated graphics: Intel® Core™ i5-5200U CPU @ 2.20GHz

I'm running on Arch Linux and when I start the sdl startup script ( the game loads into a black screen with my mouse on it. I don't see any suspicious errors in the startup log of the console. I can quit it by switching to console and doing CTL-C. 

When running the glx version, the game does run but I get very choppy input and what's even worse players do not get rendered most of the time. I see only the name tag floating about for most of it. And, strangely, Mortar weapon does not get rendered at all. Vortex, Electro, MG, Crylink and Devastator do get rendered, though. I think Hagar as well.

Any ideas? I am working with a clean install, updated to today's autobuild and a brand new autogenerated .xonotic folder. I do not have the option to try official 0.8.2 release right now (mobile bandwidth sucks), but I can do so if that helps.
My Xonstats Profile
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!


There is indeed some issues with autobuild on Linux right now (in fullscreen mode).

Relevant bug report:

I didn't try to play with the GLX executable though, I was unaware it had issues as well (the choppy input may be caused by the compositor still running, since the GLX executable doesn't bypass it).

Thank you, I reverted back to release version and voilà, sdl started nicely. However, the player model (mega erebus) often and the mortar (pickup and in hand model) always don't get rendered. I only see a very small semitransparent structure of the whole handheld model of mortar when I hold it. What could cause this?
My Xonstats Profile
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!


Are you using an Intel iGPU? What you describe sounds like
It seems that this is a problem caused by the GPU driver. However, that problem does not happen if you set "r_glsl_skeletal" to "1"

Possibly Related Threads…
Thread Author Replies Views Last Post
  [BUG] A font-rendering performance problem (of upstream DarkPlaces) NaitLee 11 2,300 08-20-2022, 01:23 AM
Last Post: NaitLee
  [NEED HELP] My mouse binds do not work in GLX? FAF 5 1,268 07-29-2022, 08:39 AM
Last Post: FAF
Question [NEED HELP] How to use textures for radiant(win version)? (solved) Kotangens 4 2,671 08-12-2020, 01:33 AM
Last Post: Kotangens
  [SOLVED] No stats for the player Ubuntu 19.04 - just don't use the flathub version Fiorentino 2 2,897 04-20-2020, 07:42 AM
Last Post: Fiorentino
  [NEED HELP] Keybindings not recognized when using the SDL launcher naw 1 1,367 09-02-2019, 05:38 AM
Last Post: naw
  [SOLVED] Weird key hold issue with official version Bloodthorn 9 4,564 05-21-2018, 07:56 AM
Last Post: Bloodthorn
  [NEED HELP] Netradiant Xonotic support version BuddyFriendGuy 0 2,567 04-27-2016, 04:36 PM
Last Post: BuddyFriendGuy
  [NEEDS INFO] Game crashes while loading - could not load texture "overkillbullet" |OSiRiS| 5 5,130 10-17-2015, 03:44 PM
Last Post: BuddyFriendGuy
  [NEEDS INFO] Dl' d new version, but still showing as 0.8.0 KingPimpCommander 1 2,503 10-13-2015, 01:07 AM
Last Post: Halogene
  [SOLVED] Remove translucent version text? cyborgamer 2 3,190 10-08-2015, 02:02 PM
Last Post: cyborgamer

Forum Jump:

Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-