07-28-2011, 12:54 PM
Here is my map (so far)
I have been working on it for the past 2 weeks...
The map is nowhere near done and needs a tone of detail work...
I am posting it here to ask if I am going in the right direction (am I making any terrible mistakes?)
Firstly the map is a medium deathmatch hovering in space (like dance) with hexagons as the main shape.
My questions.... (are these ok or a big nono)
-- the map has one spider vehicle in it
-- the map has nex rifle and minstanex.. is it bad to have all 3 and if not which one should stay
-- i have destructible boxes
-- portolaunch and grapple...
-- a heal point which can bring a players health up to 300
-- lots of ladders and stairs and bounces
Known problems... things I know are wrong that i will fix later
-- bounce to grenade launcher bounces too far (and too fast)
-- inside the building is too dark
-- square shadows around some lights
Things I need help with... that I cant figure out.
-- game_models (crates... lights...) dont have good collisions the player just moves right through them
i tried to just add an invisible rush around them but that makes them disappear at the wrong angles
-- wayponits.. how do i make them.. or add them.. i cant find any documentation or tutorials anywhere. All the bots do is sit still and wait for victims.
-------------------
And here is my map file (all you need is the .map file right?)... any input would be very helpful.
I have been working on it for the past 2 weeks...
The map is nowhere near done and needs a tone of detail work...
I am posting it here to ask if I am going in the right direction (am I making any terrible mistakes?)
Firstly the map is a medium deathmatch hovering in space (like dance) with hexagons as the main shape.
My questions.... (are these ok or a big nono)
-- the map has one spider vehicle in it
-- the map has nex rifle and minstanex.. is it bad to have all 3 and if not which one should stay
-- i have destructible boxes
-- portolaunch and grapple...
-- a heal point which can bring a players health up to 300
-- lots of ladders and stairs and bounces
Known problems... things I know are wrong that i will fix later
-- bounce to grenade launcher bounces too far (and too fast)
-- inside the building is too dark
-- square shadows around some lights
Things I need help with... that I cant figure out.
-- game_models (crates... lights...) dont have good collisions the player just moves right through them
i tried to just add an invisible rush around them but that makes them disappear at the wrong angles
-- wayponits.. how do i make them.. or add them.. i cant find any documentation or tutorials anywhere. All the bots do is sit still and wait for victims.
-------------------
And here is my map file (all you need is the .map file right?)... any input would be very helpful.