06-10-2020, 03:33 AM
(This post was last modified: 06-11-2020, 12:57 PM by bananovenc.)
I've been experimenting with warp zones in netradiant recently. The warpzones were two way and they were rotated. When i jumped in the first one and out the second one, i couldn't see the textures of the second room, which was right beside the first one and both rooms had thinnest walls possible. I could though see the first room just fine though, and saw it through invisible walls of the second room.
I gave both rooms textures, though the warp zones were rotated so that when i jump in i instantly gain speed (this is for a defrag map). I made sure the warp zones were big enough, there was no way a player could slip through, and the warp zones worked fine. The warp zones are right next to the walls with no space in between except the warpzone face.
Also, i sometimes fall out of the map when i try to go back using the warpzones.
What am i doing wrong?
I gave both rooms textures, though the warp zones were rotated so that when i jump in i instantly gain speed (this is for a defrag map). I made sure the warp zones were big enough, there was no way a player could slip through, and the warp zones worked fine. The warp zones are right next to the walls with no space in between except the warpzone face.
Also, i sometimes fall out of the map when i try to go back using the warpzones.
What am i doing wrong?