I recently updated my Autobuild and it seems like the animations are currently borked... e.g. all playermodels are shown in T-pose only.
a few days before I had a similar problem with a t-pose duplicate being shown, but now it is just the t-pose.
Now I am not sure if it is not an effect of me playing around with a new custom playermodel (great to see that there are animation/aiming blending details in the model txt now btw), but since all the original models have the same problem I guess it is not me.
However it makes it hard to test the rigging and the optimal iqm exporting, so I hope it will get fixed soon.
P.S.: I am running on Mint Linux 64 bit with a mobile GPU (Geforce 555m) under bumblebee. Maybe that doesn't play well with the new GPU based skeletal animations feature that was recently added to Darkplaces? Is there an option to disable it somehow (can't see it in the menu)?
Thanks for helping out!
a few days before I had a similar problem with a t-pose duplicate being shown, but now it is just the t-pose.
Now I am not sure if it is not an effect of me playing around with a new custom playermodel (great to see that there are animation/aiming blending details in the model txt now btw), but since all the original models have the same problem I guess it is not me.
However it makes it hard to test the rigging and the optimal iqm exporting, so I hope it will get fixed soon.
P.S.: I am running on Mint Linux 64 bit with a mobile GPU (Geforce 555m) under bumblebee. Maybe that doesn't play well with the new GPU based skeletal animations feature that was recently added to Darkplaces? Is there an option to disable it somehow (can't see it in the menu)?
Thanks for helping out!