I'd like to say:
No more forks, folks! Whe can do everything! Without need to divide the community! The name of the solution is...
We don't need to fork the game to make it have mines and granades, special ammo types, vehicles, realistic movement model or anthing else - all of that can just be an optional mod!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
NO MORE FORKS!
No more forks, folks! Whe can do everything! Without need to divide the community! The name of the solution is...
MODS!
MODS!
MODS!
MODS!
MODS!
MODS!
MODS!
Is there any way that mods can be easily handled in the game? If not, let's talk about it... how do we want the mods to work?MODS!
MODS!
MODS!
MODS!
MODS!
MODS!
We don't need to fork the game to make it have mines and granades, special ammo types, vehicles, realistic movement model or anthing else - all of that can just be an optional mod!
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain