05-20-2010, 09:46 AM
1:
Catching
you have to catch each other when yoiu have the catch flag
timemarks will added to the player with the flag
the player with the fewest timemarks wins
the catcher is team red and the other team blue
and by catching someone he will change the team (it would be good when the catcher dies after catching someone and the new not)
so you can define turrets teleporters, jumppads etc
the flow(the best word i find for "ablauf" on leo):
gamestart -> 1 random player gets the flag at first (the first will get the half amount of timemarks) and he has to catch somene other.
the next will get the full amount of timemarks per second (could be 5 or 1 or 0.6)
2:
Hide and Seek
but the seeker has to kill each other
the first killed people will be the next seeker and ther last is the winner
the people who died least wins
seeker red team other blue
that nobody is staning still:
blue team has 150% speed at the hide phase and 50% speed while the seeker is searching
red one has 0% speed at hide phase and will see a black screen with a radar(blue can see each other on the radar but not the red) and a countdown display in the center
its round based and the blue surrounds the red one at the start
after start the screen of the red will fade to black (after 1 sec he will see nothing else then his radar and the countdown)
and the blue team will also see the countdown in the center (top aligned)
...the child games for xonotic
Catching
you have to catch each other when yoiu have the catch flag
timemarks will added to the player with the flag
the player with the fewest timemarks wins
the catcher is team red and the other team blue
and by catching someone he will change the team (it would be good when the catcher dies after catching someone and the new not)
so you can define turrets teleporters, jumppads etc
the flow(the best word i find for "ablauf" on leo):
gamestart -> 1 random player gets the flag at first (the first will get the half amount of timemarks) and he has to catch somene other.
the next will get the full amount of timemarks per second (could be 5 or 1 or 0.6)
2:
Hide and Seek
but the seeker has to kill each other
the first killed people will be the next seeker and ther last is the winner
the people who died least wins
seeker red team other blue
that nobody is staning still:
blue team has 150% speed at the hide phase and 50% speed while the seeker is searching
red one has 0% speed at hide phase and will see a black screen with a radar(blue can see each other on the radar but not the red) and a countdown display in the center
its round based and the blue surrounds the red one at the start
after start the screen of the red will fade to black (after 1 sec he will see nothing else then his radar and the countdown)
and the blue team will also see the countdown in the center (top aligned)
...the child games for xonotic