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[NEED HELP] NetRadiant Models Not Working

#1
Hi, I made a file in 3ds max, and exported it to both OBJ and ASE, but when I use the misc_model, it never shows, it just looks like a cube with a shader not found texture on it. What am I doing wrong? Please help!!!
minstanex erebus Angel
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#2
Why did you post this thread in the "Community Contetsts" category?
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#3
Sorry for reopen this thread, but I have the same problem: I made a 3d model with blender 2.73, I unwrapp It, and use triangolation, and then export It in md3 with the addon. When I try to import It in netradiant (misc>import model), happens a cube with a texture that says: shader not found. I try also to export and import It as obj but the result Is the same. Thanks in advance for the help
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#4
Watch what console says.
Model must be in game folders.
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#5
I import the obj model (called "untitled.obj") from the desktop and I got this

WARNING: could not extract the relative path, using full path instead
Model load failed: "/home/Danilo/Scrivania/untitled.obj"
entityCreate -class misc_model

So i create a folder called "models" inside netradiant folder (netradiant>base>models) and i move the obj file into It, and I try again. Now i get this

Loaded Model: "models/untitled.obj"
PICO_WARNING: No group defined for usemtl, so creating an autosurface in OBJ models/untitldd.obj, line 65.
PICO_WARNING: Undefined material name "Material" in OBJ models/untitled.obj, line65. Making a default shader.
Texture load failed: "Material"
entityCreate -class misc_model
"forgive your enemies but never forget their nicknames"
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#6
Hello. I also had these problems with md3. In different versions and Addons of blender, there may be different reasons.I got an error when I didn't add md3shader to "user properties". Or when the material name didn't match the texture name. I don't know why this is happening. So I'm exporting roughly the way I wrote about it here - https://forums.xonotic.org/showthread.ph...5#pid85745

Export md3

Briefly it looks like this:
1 After unwrap, I bake textures: untitled.tga , untitled_norm.tga
2 I save them for example in models\mapobjects\
3 On the "Material" that of the Properties window panel , rename the material. Named it as well as the texture - untitled.
4 Open "Custom Properties"(On the "Object" that of the Properties window panel {where the cube is drawn}) and click "add".In property name I write md3shader, in" property value " I write models/mapobjects/untitled
5 Export the model to the same folder-models\mapobjects\untitled.md3

I'm using version 2.78 and an addon to it. But if your computer is not running version 2.78 you can try 2.66 it works well.

addon version 2.78c - https://forums.duke4.net/topic/5358-blen...rt-script/
addon version 2.66a - https://forum.zdoom.org/viewtopic.php?f=...0&start=45  (https://www.ciinet.org/kevin/myimages2/d...export.zip)

Export obj

I have the same problem with exporting obj as you do
Here is my way to export obj:
1 After creating unwrap, I bake the texture - untitled.tga
2 I Save it for example in models\mapobjects\
3 Exporting obj from the blender
4 using a text editor (I use AkelPad) open untitled.obj
5 Find a string starting with - usemtl
6 Replace the string "usemtl untitled" with the string " usemtl models/mapobjects/untitled"
7 Open the netradiant and see that the texture has loaded.

I wish you good luck!
Heart Heart  С наилучшими пожеланиями! Heart Heart

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#7
(06-24-2020, 07:55 AM)aDarkFox Wrote: Hello. I also had these problems with md3. In different versions and Addons of blender, there may be different reasons.I got an error when I didn't add md3shader to "user properties". Or when the material name didn't match the texture name. I don't know why this is happening. So I'm exporting roughly the way I wrote about it here - https://forums.xonotic.org/showthread.ph...5#pid85745

Export md3

Briefly it looks like this:
1 After unwrap, I bake textures: untitled.tga , untitled_norm.tga
2 I save them for example in models\mapobjects\
3 On the "Material" that of the Properties window panel , rename the material. Named it as well as the texture - untitled.
4 Open "Custom Properties"(On the "Object" that of the Properties window panel {where the cube is drawn}) and click "add".In property name I write md3shader, in" property value " I write models/mapobjects/untitled
5 Export the model to the same folder-models\mapobjects\untitled.md3

I'm using version 2.78 and an addon to it. But if your computer is not running version 2.78 you can try 2.66 it works well.

addon version 2.78c - https://forums.duke4.net/topic/5358-blen...rt-script/
addon version 2.66a - https://forum.zdoom.org/viewtopic.php?f=...0&start=45  (https://www.ciinet.org/kevin/myimages2/d...export.zip)

Export obj

I have the same problem with exporting obj as you do
Here is my way to export obj:
1 After creating unwrap, I bake the texture - untitled.tga
2 I Save it for example in models\mapobjects\
3 Exporting obj from the blender
4 using a text editor (I use AkelPad) open untitled.obj
5 Find a string starting with - usemtl
6 Replace the string "usemtl untitled" with the string " usemtl models/mapobjects/untitled"
7 Open the netradiant and see that the texture has loaded.

I wish you good luck!
Very Thanks! Following the first tutorial, I have exported the model in md3, and imported it in netradiant, then i put md3 and texture (tga) in a folder that i have created inside the base folder in the netradiant folder. The result is very good: the first object was a cube and the texture is correctly applied, the second is a huge mickey mouse, but the same texture is not applied, but anyway, is a great result, still many thanks


Attached Files Thumbnail(s)
   
"forgive your enemies but never forget their nicknames"
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#8
I'm sorry it didn't work out. Maybe some of this will help you:

Video tutorial export md3 (Blender 2.76)
https://www.youtube.com/watch?v=GMvXajBNd0M

Video tutorial export md3 (Blender 2.6 x)
https://www.youtube.com/watch?v=SRtn9KO0omY


Export md3 and obj (the second method, but it doesn't always work):

We also save untitled.tga texture to the - models\mapobjects folder\
In blender, instead of adding "Custom Properties", we rename the material.
Try naming the material - models/mapobjects/untitled (i.e. the texture path).
Also self and before exporting obj.
Make sure that the netradiant still doesn't show the white texture.

If this didn't work try exporting the ase


Export ase
There is a detailed good video tutorial on exporting ase (for Blender version 2.78):
link - https://www.youtube.com/watch?v=GwMzPNLSJQw
addon (io_export_aseRS1.py) - https://drive.google.com/file/d/0B0GJCNB...NEbFE/view

If you have to work in older versions because of an old computer, here is an ASE export (for Blender 2.63 a):

1 Install the addon (in the folder Blender\2.63\scripts\addons\)
2 We work the same way as with versions 2.78
3 Perhaps for the correct export you will also have to name the material - models/mapobjects/untitled (I think this is probably a bug)
4 ASCII Scene Export(.ase)
links:
blender 2.63a - https://download.blender.org/release/Blender2.63/
addon (ASE251.zip) - https://code.google.com/archive/p/ase-ex.../downloads

You can also try exporting in older versions of blender
Here is a link to the old Addons - https://www.katsbits.com/tools/
Instructions and possible errors are written on the same site

There is also a good tool - Noesis
Link to noesis - https://richwhitehouse.com/index.php?con...ojects.php
Thanks to it you can for example convert md3 and bsp to another format and import it into Blender

Experiment and choose the method that is convenient for you.
Heart Heart  С наилучшими пожеланиями! Heart Heart

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