01-11-2012, 04:39 PM
Squigger Wrote:JAW DROPPING AMAZING!!!!!!! NEED MOOOOAAAARRR!!!! lolThank you!
On a more serious note, Awesome Map Pics, can't wait until its finished.

Lord Canistra Wrote:What's about grate shadows on 2nd pic? Didn't notice that q3map2 consider alpha channel during shadow casting o,oActually you have to write a special shader for that which contains ´surfaceparm alphashadow´. To make it work you also need a texture with a alpha channel.
Lord Canistra Wrote:Teh scene looks quite pretty, just consider using softened sun shadows. Look for _deviance and _samples in netradiant light entity comments if not sure how to set it up.Ehm, I used my own compile parameters and they also contain -samples!

MirceaKitsune Wrote:@ Maddin: When I seen those screenshots, I literally jaw dropped IRL.Awesome! Exactly what I wanted to achieve!


MirceaKitsune Wrote:Please post it on autobuild server soonI think it will last a bit to be ready for a beta version. At the moment there are only the rooms which you can see in the screenshots. But I will work eagerly to get it finished.
I also thought about writing a small ´book´ of my process of this map. Like the commentaries in Half-Life 2 Episode 1/2. It may be very helpful for other mappers to get a better level designer. (... although I´m also still learning how to build a good looking environment

XonStats profile | Winner of Beginner´s Cup || Q3Map2Wizard || Heavy Metal | Bio Lab | Bloodball | Sunset | Warfare | Huq | Airwalk || Cleax - texture set