07-05-2012, 06:17 AM
After playing Half Life 2 again I found out how they did make the grass. A simple fall off to the alpha channel of the texture reduces the clipping. I also paid attention that the meshes don´t sink into the ground and cause clipping again. Aaand I modified the grass mesh that it looks more natural. 

![[Image: scaled.php?server=36&filename=xonotic201...es=landing]](http://desmond.imageshack.us/Himg36/scaled.php?server=36&filename=xonotic2012070513115900.jpg&res=landing)
XonStats profile | Winner of Beginner´s Cup || Q3Map2Wizard || Heavy Metal | Bio Lab | Bloodball | Sunset | Warfare | Huq | Airwalk || Cleax - texture set