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s/blue/blur
Haha, never noticed the deeper blue in mods names.
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Thats the conspiracy theory around here.
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https://www.dropbox.com/s/lowu3hsa5kqh9l...650-00.jpg
as Darkzone is going to be retextured in the style of an egypt tomb, im going use that style on a new map
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Why retextures? it looks nice now.
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355 useless FPS! Use cl_maxfps 61 or such, don't waste power (which makes useless noise and heat).
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UV unwrapping....
"
... Wait, what is this? I didn't make it!...
... And where does this part goes?...
... Damn, got another loose polygon...
... And what exactly am i supposed to do with all these cutoffs?...
"
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I'd turn some of the middle linesinto crosses.
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Clearly you missed the birthday announcement? http://i.imgur.com/hNy6QQO.png
Do it yourself, or stop complaining.
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03-16-2014, 04:13 PM
(This post was last modified: 03-16-2014, 04:16 PM by deoxys.)
(03-16-2014, 03:58 PM)Samual Wrote: Clearly you missed the birthday announcement? http://i.imgur.com/hNy6QQO.png
clearly you don't recall the chat a bit ago when i said this is mainly for me; i saw that before i even started if sev's concepts don't turn out to my liking i'll use these beyond 0.7 - i am planning an easy conversion (and in that state, a lot of sev's are too stylized, albeit masterfully stylized, to be easily distinguishable or "simple" for me). I don't plan on submitting them to be included officially unless i get that response.
in keeping with the decision to have 2/2.5D items only in the future, sev's would perhaps become the norm, and my style be simplified.
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FWITW here's a link to my and rafallus simple item pack: https://dl.dropboxusercontent.com/u/5940...s_v1.0.zip in case you want better visabilty.
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(03-16-2014, 04:43 PM)machine! Wrote: FWITW here's a link to my and rafallus simple item pack: https://dl.dropboxusercontent.com/u/5940...s_v1.0.zip in case you want better visabilty.
lol, i tried those, those look rather crude imo, and they don't follow a particular style so they will look bad when integrated with sev's; i'm trying to obtain maximum visibility and design cohesion. i built off of the scale of the vectors in those though; hopefully someone can help me put them into a pk3 once they are done
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We tried our best making a consistent style, I'm quite happy with it and it looked cool in kojn's frag movie. That said, sev's are clearly more visually appealing and look quite good visability vise.
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wow that looks promising!
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I've finished the simple items pack. Now, a couple days ago i asked Mario how i could integrate them in the game without modifying the data pk3, and he mentioned changing cl_simpleitems_postfix. Can someone tell me where to go from here, what to name the pk3/etc? much appreciated
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@fa1nt: I can help you with that in another thread or on IRC.
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(03-27-2014, 04:15 AM)Mario Wrote:
https://dl.dropboxusercontent.com/u/48965095/minectf_thumb.jpg
https://dl.dropboxusercontent.com/u/48965095/minectf_xon_thumb.jpg
@fa1nt: I can help you with that in another thread or on IRC.
With both screenshots next to each other, I was confused on which is from Xonotic and which is from Minecraft for a second
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@proraide reminds me of deck
@Mario thats actually kinda awesome, soon all maps will be replaced by minecraft versions :-)
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04-13-2014, 11:31 AM
(This post was last modified: 04-13-2014, 11:39 AM by Justin.)
Nice idea, Mario! Fun!
Looks promising, Proraide. Great brushwork as for the first maps!
Here is my recent map I have been working on slowly in my leisure time. Textures and models are custom or default with one expection (metal trim) that is from cgtextures. I will replace it with custom shader as soon as I find time to do so. Think of the following screenshots as a concept rather then fully finished map. Unfortunately progress is slow for I have exams at university but I felt like posting these images in here so you can see what I'm working on right now.
The concept is simple: Crystalic environment with rock caves some glass on the floor to add some terror. DM/Duel(??), lots of vertical action (similar idea to SilentSiege), Usuall pickups - 1 mega health, 1 mega armor, some shards..., rain and grim atmpsphere, main colors: Green, blue (a bit of gold in the corridors). I would love to see freeztag matches going on this map after (if) I release it. Currently map has over 1300 brushes and the performance might be an issue for weak computers while running the game on ''insane''.
Stay tuned.
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Looks awesome, I hope the crystals will get a better texture.
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04-13-2014, 02:28 PM
(This post was last modified: 04-13-2014, 02:29 PM by machine!.)
Nice to sre you working on more maps Justin! Shots look really good.
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(04-13-2014, 11:31 AM)Justin Wrote: Nice idea, Mario! Fun!
Looks promising, Proraide. Great brushwork as for the first maps!
Here is my recent map I have been working on slowly in my leisure time. Textures and models are custom or default with one expection (metal trim) that is from cgtextures. I will replace it with custom shader as soon as I find time to do so. Think of the following screenshots as a concept rather then fully finished map. Unfortunately progress is slow for I have exams at university but I felt like posting these images in here so you can see what I'm working on right now.
https://dl.dropboxusercontent.com/u/9049...ystal3.jpg
https://dl.dropboxusercontent.com/u/9049...ystal2.jpg
The concept is simple: Crystalic environment with rock caves some glass on the floor to add some terror. DM/Duel(??), lots of vertical action (similar idea to SilentSiege), Usuall pickups - 1 mega health, 1 mega armor, some shards..., rain and grim atmpsphere, main colors: Green, blue (a bit of gold in the corridors). I would love to see freeztag matches going on this map after (if) I release it. Currently map has over 1300 brushes and the performance might be an issue for weak computers while running the game on ''insane''.
Stay tuned.
Looks very nice! I believe we need more maps, especially of such good quality. Wish someone would make any of different themes too... so many facilities and metal walls
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You really have learned a lot about lighting and style, Justin. I very much love your work, keep it coming! Also good luck with your exams!
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