01-12-2011, 04:54 PM
(This post was last modified: 05-18-2014, 04:03 PM by MirceaKitsune.)
I thought to try my Blender skills at a player model yesterday. Since my modeling and texturing abilities are minimal, I made it by editing an existing player in Xonotic (the Gak). It has many issues still, and I need help from better modelers if I am to make it commit ready.
Description: The draconi is an anthropomorphic lizard warrior, similar to a dinosaur or crocodile. I kept UT2004's Mokara in mind as a reference, though the idea is original. There is a male and a female version, males having long twisted horns while females have short simple ones.
The model can be found on the branch mirceakitsune/playermodel_draconi in GIT. Or, if you don't use GIT, you can download it from here or here (blender source included).
Like I said, the model has issues and several things left to do. But my modeling skills won't let me finish them sadly. Here is a list, in case anyone can take the models and fix what I couldn't do:
Those are the main problems that come to mind. As for design changes, I have some on my list. Typically, giving the hand 5 fingers and not 3 like the gak... but that's a major mesh modification and I couldn't do it myself. Otherwise, I plan to improve the head design and make it more round and pretty. It still looks a bit odd from the side.
Please note this isn't meant to be a zombie beast of sorts, and I don't plan on adding blood to the muzzle, ripped flesh and that sort of thing. If anything, I'm trying to make it a rather cute model... enough so it can fit in a shooter like Xonotic by default
Anyway, here's a bunch of screenshots of how it looks at this stage. Please comment and, if you're a modeler and want to help, look into the remaining issues. Thank you
[EDIT] A final playable version is at last out! Get v1.1 here: Download 1, download 2, GIT repository.
Description: The draconi is an anthropomorphic lizard warrior, similar to a dinosaur or crocodile. I kept UT2004's Mokara in mind as a reference, though the idea is original. There is a male and a female version, males having long twisted horns while females have short simple ones.
The model can be found on the branch mirceakitsune/playermodel_draconi in GIT. Or, if you don't use GIT, you can download it from here or here (blender source included).
Like I said, the model has issues and several things left to do. But my modeling skills won't let me finish them sadly. Here is a list, in case anyone can take the models and fix what I couldn't do:
Quote:- The most urgent issue is the UV mapping in some areas of the model. Specifically those which were stretched and re-created from the gak. They are: The horns, the muzzle, the tail, and the legs from knees and down. I tried tweaking the UV's, but don't know how to position them any better than this.
- The texture needs improvements and more detail in some areas. The draconi model doesn't use the gak's armor parts, so some areas which were behind that aren't as good looking and have a simple texture (like the feet). The tail especially needs a better one. Someone also needs to draw the mouth along the muzzle... which I can do once the UV mapping issues are fixed and I know where to position it.
- The model might have problems with vertex assignments to bones, as I had to add new vertices along the way. Eg: Some vertices might have gotten assigned to multiple bones, which can cause spikes to poke out of the model when rendered by Darkplaces (haven't seen such being the case for this model but someone needs to check to be sure). Till now, I seen an issue with the fingers on the hands getting stretched in some poses.
- The poly count needs to be reduced for the finger nails (both models) and the tip of the horns for the female model only. The default poly reducer in Blender brakes the model, so I can't do this properly.
- Since I don't have a good poly reducer script, I can't generate the LOD models either. IIRC there was a program specifically for this in Xonotic, but I don't remember where to find it.
- The normal map might need to be generated with a better editor than mine. The one I made looks less intense than other player models, but if that's ok I can leave it like this.
- Once the model and texture are over, someone needs to generate the preview images in the same style as the current ones for other players. I don't know how that's done myself, so they can all look the same way.
Those are the main problems that come to mind. As for design changes, I have some on my list. Typically, giving the hand 5 fingers and not 3 like the gak... but that's a major mesh modification and I couldn't do it myself. Otherwise, I plan to improve the head design and make it more round and pretty. It still looks a bit odd from the side.
Please note this isn't meant to be a zombie beast of sorts, and I don't plan on adding blood to the muzzle, ripped flesh and that sort of thing. If anything, I'm trying to make it a rather cute model... enough so it can fit in a shooter like Xonotic by default
Anyway, here's a bunch of screenshots of how it looks at this stage. Please comment and, if you're a modeler and want to help, look into the remaining issues. Thank you
[EDIT] A final playable version is at last out! Get v1.1 here: Download 1, download 2, GIT repository.