08-14-2011, 04:21 PM
(This post was last modified: 02-24-2013, 06:37 PM by MirceaKitsune.)
My little pony
Xonotic pony
Fragging from above
Yah... I found an open source MLP game last night. Being an initiate in the My Little Pony cult, I slapped one of the pony meshes on the erebus skeleton. The disaster took place... and Xonotic now has ponies. If anyone feared this day, it has come... and ponies will rule everything!
They're low poly, iqm format, and should be safe to place on any server. Includes mesh, textures, and a voice pack. Since they hold guns and there are no feral animations, these ponies are bipedal. Colored using shirt / glow, so feel free to play pony coloring games when not brushing their hair or gibbing them. They also have the Xonotic logo on their butt... isn't that adorable ^_^
v4.1: link 1, link 2, GIT repo.
From now on, Erebus will never be lonely again! He'll have someone to ride on, snuggle, brush their hair... when defending the base and not fighting, that is. After all, Friendship Is Magic
v2.0:
- Updated voice pack. With real MLP voices for taunts, friendly fire messages, and pain / death sounds. Audio taken from http://www.mlptf2mods.com/mods/voices
- Bots with the actual MLP characters. Set bot_config_file bots-mlp.txt to use them.
- Tweak some vertex group assignments on the mesh, to avoid hair and tail stretching too much in some cases of movement.
- Tweak texture to make the glowing areas prettier.
Download link updated above. Enjoy
v2.1:
- Use a SubSurf modifier to increase the polygon count of the Pony model, for much higher quality. Also generate LOD models, which use fewer polygons.
v2.2:
- Remove the horn. Earth ponies are a better default since we have only one model. This also means a bit less polygons.
- Add Luna and Celestia to the bots file. Also replace underlines with spaces in pony names.
v3.0:
- Major changes to the mesh and body design. Completely redone the UV mapping and improved many visual issues with the body. Legs are longer and start from the correct place. The flank and chest were optimized for an anthro form, and fixed in several places. The arms also bend into hands and no longer start from vertices connected to the chest, although limbs are still pretty deformed when animated (despite my hard work to fix the problem). The face can also be textured properly, and there are no more intersected UV's (now uses correct islands and seams).
- New textures and face. The old eyes were completely replaced with high quality ones, improving looks and quality a lot. Ponies also have a mouth and a nose now. Eyes also contain a discrete envmap reflection.
- Glow textures are colored better, making the tail and mane more correct and colorful. Note that death unglow will cause dead ponies to have dark gray manes and tails. Also got rid of the ugly extra gloss.
- Bot names contain the proper colors, for an even better in-character feel.
Download link updated above in this post. Screenshots and a video of the new mesh:
v3.1:
- Include skin files for LOD models. I noticed this issue after playermodel LOD was added to the menu, and the models were becoming untextured.
v3.2:
- Update animation skeleton to that of Erebus. Adds the new crouch-walking animations and improves existing ones.
- Eye color is now a blend between shirt and glow, rather than being constantly blue.
- Many new ponies in bots-mlp.txt: Queen Crysalis, Trixie, BonBon, Lyra, Vynil Scratch, Octavia, Derpy Hooves, Colgate, Berry Punch.
v4.0:
- Ponies are now separated into four different races: Earth Pony, Pegasus, Unicorn and Alicorn. The wings and horn are part of the same model and skins are used to toggle each, causing no additional meshes or textures. Each race has a different voice pack: Pinkie Pie for earth ponies, Fluttershy for pegasus, Twilight Sparkle for unicorns, Rarity for alicorns. Select each as a different character in the Player Settings menu.
- Heavy improvements to the mesh. Hooves (hands and feet) are now larger than the limbs (which is the correct design). Legs are longer and look more correct. Fixed the flat looking face and changed the head to be much more accurate to FiM's style. Tweaked vertex group assignments to heavily reduce bad deformations on arms and legs (they no longer gut themselves during some animations).
- Configured bot skills and personalities to match the actual characters. eg: Applejack is good with guns, Rainbow Dash is good with movement. Pinkie Pie is hyper and will move around a lot, while Fluttershy will tend to avoid shooting. Berry Punch is drunk and can barely aim, while Derpy will pretty much just sit there and shoot occasionally
- Fixed forgotten framegroup files for the LOD models needed since version 3.2, which were causing animations to not work with LOD's.
- Fixed a typo with two bot names, thanks MrBougo for pointing that out.
v4.1:
- Enable the new feature of aim blending, so the model will bend up or down based on where the player is looking.
Xonotic pony
Fragging from above
Yah... I found an open source MLP game last night. Being an initiate in the My Little Pony cult, I slapped one of the pony meshes on the erebus skeleton. The disaster took place... and Xonotic now has ponies. If anyone feared this day, it has come... and ponies will rule everything!
They're low poly, iqm format, and should be safe to place on any server. Includes mesh, textures, and a voice pack. Since they hold guns and there are no feral animations, these ponies are bipedal. Colored using shirt / glow, so feel free to play pony coloring games when not brushing their hair or gibbing them. They also have the Xonotic logo on their butt... isn't that adorable ^_^
v4.1: link 1, link 2, GIT repo.
From now on, Erebus will never be lonely again! He'll have someone to ride on, snuggle, brush their hair... when defending the base and not fighting, that is. After all, Friendship Is Magic
v2.0:
- Updated voice pack. With real MLP voices for taunts, friendly fire messages, and pain / death sounds. Audio taken from http://www.mlptf2mods.com/mods/voices
- Bots with the actual MLP characters. Set bot_config_file bots-mlp.txt to use them.
- Tweak some vertex group assignments on the mesh, to avoid hair and tail stretching too much in some cases of movement.
- Tweak texture to make the glowing areas prettier.
Download link updated above. Enjoy
v2.1:
- Use a SubSurf modifier to increase the polygon count of the Pony model, for much higher quality. Also generate LOD models, which use fewer polygons.
v2.2:
- Remove the horn. Earth ponies are a better default since we have only one model. This also means a bit less polygons.
- Add Luna and Celestia to the bots file. Also replace underlines with spaces in pony names.
v3.0:
- Major changes to the mesh and body design. Completely redone the UV mapping and improved many visual issues with the body. Legs are longer and start from the correct place. The flank and chest were optimized for an anthro form, and fixed in several places. The arms also bend into hands and no longer start from vertices connected to the chest, although limbs are still pretty deformed when animated (despite my hard work to fix the problem). The face can also be textured properly, and there are no more intersected UV's (now uses correct islands and seams).
- New textures and face. The old eyes were completely replaced with high quality ones, improving looks and quality a lot. Ponies also have a mouth and a nose now. Eyes also contain a discrete envmap reflection.
- Glow textures are colored better, making the tail and mane more correct and colorful. Note that death unglow will cause dead ponies to have dark gray manes and tails. Also got rid of the ugly extra gloss.
- Bot names contain the proper colors, for an even better in-character feel.
Download link updated above in this post. Screenshots and a video of the new mesh:
v3.1:
- Include skin files for LOD models. I noticed this issue after playermodel LOD was added to the menu, and the models were becoming untextured.
v3.2:
- Update animation skeleton to that of Erebus. Adds the new crouch-walking animations and improves existing ones.
- Eye color is now a blend between shirt and glow, rather than being constantly blue.
- Many new ponies in bots-mlp.txt: Queen Crysalis, Trixie, BonBon, Lyra, Vynil Scratch, Octavia, Derpy Hooves, Colgate, Berry Punch.
v4.0:
- Ponies are now separated into four different races: Earth Pony, Pegasus, Unicorn and Alicorn. The wings and horn are part of the same model and skins are used to toggle each, causing no additional meshes or textures. Each race has a different voice pack: Pinkie Pie for earth ponies, Fluttershy for pegasus, Twilight Sparkle for unicorns, Rarity for alicorns. Select each as a different character in the Player Settings menu.
- Heavy improvements to the mesh. Hooves (hands and feet) are now larger than the limbs (which is the correct design). Legs are longer and look more correct. Fixed the flat looking face and changed the head to be much more accurate to FiM's style. Tweaked vertex group assignments to heavily reduce bad deformations on arms and legs (they no longer gut themselves during some animations).
- Configured bot skills and personalities to match the actual characters. eg: Applejack is good with guns, Rainbow Dash is good with movement. Pinkie Pie is hyper and will move around a lot, while Fluttershy will tend to avoid shooting. Berry Punch is drunk and can barely aim, while Derpy will pretty much just sit there and shoot occasionally
- Fixed forgotten framegroup files for the LOD models needed since version 3.2, which were causing animations to not work with LOD's.
- Fixed a typo with two bot names, thanks MrBougo for pointing that out.
v4.1:
- Enable the new feature of aim blending, so the model will bend up or down based on where the player is looking.