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[SOLVED] Blackout

#1
Hi folks, I've some problem with Xonotic that crash when I try to change video setting but it doesn't matter anymore because I set my configuration through sdl game launcher, The other problem is no light for maps or even characters, I'll post some screen shot to explain what happened. I note that I don't have any problem with Nexuis.

My system spec is: openSUSE 11.4 x86_64, ATI Radeon 5850HD with proprietary driver.

[Image: snapshot10.png]
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[Image: snapshot11.png]
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#2
What are the settings for contrast, brightness etc.?
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#3
I have the same problem. Just disable "Realtime world lighting" then it should work.
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#4
(09-11-2011, 12:55 PM)Mirio Wrote: What are the settings for contrast, brightness etc.?

Default value
(09-11-2011, 12:56 PM)Maddin Wrote: I have the same problem. Just disable "Realtime world lighting" then it should work.

Yeah it works, Thanks but why real time lighting doesn't work?
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#5
I copied your Effects settings and it looks just normal for me:
http://pics.nexuizninjaz.com/images/b6ro...bueam3.jpg

Which means realtime world lightning works.

Maybe try (I use it) this in the console (shift+esc to open it):
Code:
v_glslgamma 0
(1 = default)

and/or play with the contrast (etc.) settings.
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#6
I got that black shit too when I have graphics on ultra. If I change back to high everything is OK. But my Xonotic has a lot of problems, all somehow caused by myself.
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#7
You have r_shadow_realtime_world_lightmaps" "0"
You have to set that to 1, as that is the default. You've probably had that in an old config, and it's causing this darkness now.
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"One should strive to achieve; not sit in bitter regret."
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#8
I've had the same issue with Ubuntu and nVidia 310M with nv driver.

Realtime world lightning made it all dark.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#9
r_shadow_realtime_world_lightmaps 1

will fix it.
BRLOGENSHFEGLE (core dumped)

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