07-02-2013, 07:11 PM
Hello everyone and welcome to the first of several community discussions shaping the design of the X single player experience. This week we'd like your input on how to demonstrate weapon abilities to new players. The areas that we're struggling with are as follows:
We would like to keep this discussion constructive, so please don't argue against somebody else's idea. Try suggesting your own instead. We are eager to hear what you have to say!
- Rocket launcher guiding/detonation
- Crylink's negative force
- Crylink primary's functionality when mouse1 is released
- The electro combo.
- Melee
- Mortar secondary
We would like to keep this discussion constructive, so please don't argue against somebody else's idea. Try suggesting your own instead. We are eager to hear what you have to say!