Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] 2 gamemode ideas

#1
1:
Catching
you have to catch each other when yoiu have the catch flag
timemarks will added to the player with the flag

the player with the fewest timemarks wins

the catcher is team red and the other team blue
and by catching someone he will change the team (it would be good when the catcher dies after catching someone and the new not)
so you can define turrets teleporters, jumppads etc

the flow(the best word i find for "ablauf" on leo):
gamestart -> 1 random player gets the flag at first (the first will get the half amount of timemarks) and he has to catch somene other.
the next will get the full amount of timemarks per second (could be 5 or 1 or 0.6)


2:
Hide and Seek

but the seeker has to kill each other
the first killed people will be the next seeker and ther last is the winner
the people who died least wins

seeker red team other blue

that nobody is staning still:
blue team has 150% speed at the hide phase and 50% speed while the seeker is searching
red one has 0% speed at hide phase and will see a black screen with a radar(blue can see each other on the radar but not the red) and a countdown display in the center

its round based and the blue surrounds the red one at the start
after start the screen of the red will fade to black (after 1 sec he will see nothing else then his radar and the countdown)

and the blue team will also see the countdown in the center (top aligned)

...the child games for xonotic Wink
Reply

#2
the seeker get the seeker as a weapon and has to kill the people which are are hiding. Your idea needs huge mapsm this is much easier
Reply

#3
On the right maps you can always play hide-n-seek! Big Grin

Aneurism was cool.... until they fixed it.
4m038105 - Be the change.
Reply

#4
you're right but its not so funny to hide in normal gamemodes (especially 1o1) :p
Reply

#5
Replace "catch" with "vaporise" and "timemarks" with "timed bomb", I think we have a gamemode!

_para Wrote:1:
Vaporiseing
you have to vaporise each other when yoiu have the vaporise flag
timed bombs will added to the player with the flag

the player with the fewest timed bombs wins

the vaporiseer is team red and the other team blue
and by vaporiseing someone he will change the team (it would be good when the vaporiseer dies after vaporiseing someone and the new not)
so you can define turrets teleporters, jumppads etc

the flow(the best word i find for "ablauf" on leo):
gamestart -> 1 random player gets the flag at first (the first will get the half amount of timed bombs) and he has to vaporise somene other.
the next will get the full amount of timed bombs per second (could be 5 or 1 or 0.6)


2:
Hide and Seek

but the seeker has to kill each other
the first killed people will be the next seeker and ther last is the winner
the people who died least wins

seeker red team other blue

that nobody is staning still:
blue team has 150% speed at the hide phase and 50% speed while the seeker is searching
red one has 0% speed at hide phase and will see a black screen with a radar(blue can see each other on the radar but not the red) and a countdown display in the center

its round based and the blue surrounds the red one at the start
after start the screen of the red will fade to black (after 1 sec he will see nothing else then his radar and the countdown)

and the blue team will also see the countdown in the center (top aligned)

...the child games for xonotic Wink
[Image: vN3NkMA]
(Idea stolen from Mr. Bougo. Hehehehe)
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Star [SUGGESTION] Deadly Squads gamemode G4m3rLuc3ns1s 1 1,837 06-23-2021, 03:39 PM
Last Post: Kotangens
  [SUGGESTION] Weapon model ideas - Post here! Beagle 7 6,847 04-09-2016, 02:11 AM
Last Post: BuddyFriendGuy
  [SUGGESTION] Assault map ideas Lee_Stricklin 8 13,289 03-29-2015, 05:21 AM
Last Post: Ogger73
  [SUGGESTION] Some unique ideas about single player level design zwz 0 3,798 05-09-2014, 12:24 PM
Last Post: zwz
  [SUGGESTION] Some unique ideas about single player level design zwz 0 3,538 05-06-2014, 04:47 PM
Last Post: zwz
  [SUGGESTION] Some ideas from my FPS experience simbian 6 8,142 02-11-2014, 03:50 AM
Last Post: thimo
  [SUGGESTION] Ideas on how to make the game more accessible spamyak 6 8,476 08-12-2013, 04:16 PM
Last Post: edh
  [SUGGESTION] Singleplayer ideas thread ThePWTULN 13 19,617 04-30-2013, 01:01 PM
Last Post: aa
  [SUGGESTION] Thoughts and ideas regarding ELO stdi 2 5,248 01-16-2013, 11:26 AM
Last Post: Antibody
  [SUGGESTION] 2 vehicle ideas _para 18 19,528 11-09-2012, 12:02 PM
Last Post: rocknroll237

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-