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Anybody here played TuxRacer before?

#1
A very old game but a goodie. It's a shame Sunspire Studios stopped production Sad
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#2
Yeah i do.
[Image: 0_e8735_c58a251e_orig]
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#3
latest release october 2001, wat
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#4
There is Extreme TuxRacer...
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#5
Anyone played Pong? "Big Grin"
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#6
(09-27-2013, 12:32 PM)frostwyrm333 Wrote: latest release october 2001, wat
Abandoned a long long time ago
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#7
What I found fun some years ago was hacking the maps to make them ridiculously steep and then try and break the sound barrier!
I'm at least a reasonably tolerable person to be around - Narcopic
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#8
Heh-heh... The penguin will burn if he moved at such speeds in real life.... or at least have all his feathers off....

So, sounds like animal abuse to me...

So, sounds like animal abuse to me...
[Image: 0_e8735_c58a251e_orig]
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#9
I remember playing that game a few times back when I had linux Tongue
[Image: 12766.png]
Sucks at weapons
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#10
(09-28-2013, 03:43 AM)edh Wrote: What I found fun some years ago was hacking the maps to make them ridiculously steep and then try and break the sound barrier!
Ohh could you teach me? Or send me the modified maps?
Can you break it?
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#11
(09-28-2013, 05:48 AM)aa Wrote: The penguin will burn if he moved at such speeds in real life
Only if supersonic. At subsonic speeds the penguin will actually suffer from windchill but penguins are very hardy when it comes to the cold. Once Tux goes supersonic then he will indeed start heating up but it takes a lot higher speeds to get that hot. Concorde for example would only expand by 0.6m despite going twice the speed of sound.

(09-28-2013, 05:48 AM)aa Wrote: .... or at least have all his feathers off....
If you're worried about feathers coming off due to the aerodynamic drag, I wouldn't be. They're made to swim as well and the forces when swimming even at low speed are greater as the density of air is only 1.225kg/m3. My quick calculations via the Navier-Stokes equation show that a penguin swimming at 12m/s will be subjected to the same drag forces as a penguin going at the speed of sound.

satuim Wrote:Ohh could you teach me? Or send me the modified maps?
Can you break it?
It's many years ago. All I remember is that there are some plain text files which list certain factors for the maps and by changing one of them you change the steepness of the hill that the map is based on. This is literally a 5 second mod.

Not sure about supersonic but I certainly remember doing way more than the 200-300km/h that you could manage in one of the maps (Who said penguins can't fly?) normally. Only played with it for a little while so didn't do proper Vmax testing.
I'm at least a reasonably tolerable person to be around - Narcopic
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#12
Thanks. Got 600 - 700 km/h
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#13
I played that a lot - amazing views and music!
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#14
(09-29-2013, 04:46 PM)unfa Wrote: I played that a lot - amazing views and music!
Yes the music is really nice Smile
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#15
But rather repeating...
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#16
(09-30-2013, 11:55 AM)aa Wrote: But rather repeating...
Yeah.

Hey somebody should make a Tux Racer Xonotic map Tongue
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#17
Yay!!! Ill do it, after a i finish my 5 in progress maps!
[Image: 0_e8735_c58a251e_orig]
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#18
And we should have TuxRacer music in that map!
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#19
And forced Tux playermodels.
[Image: 0_e8735_c58a251e_orig]
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#20
[Image: 1368755098466.jpg]
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#21
Played TuxRacer, PlanetPenguinRacer, Extreme Tux Racer, I got frustrated with all the forks (cause none was good) and just dropped the game.
My contributions to Xonotic: talking in the forum, talking some more, talking a bit in the irc, talking in the forum again, XSkie
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