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[FINAL] Fuse by cityy

#26
Cityy: You just crossed the line of mapping and pushed it into a crazy level designing! I haven't tried the last version yet, but I ve seen already screenshots. Stunning! Very well choosen skybox and colors! Overal seems equally designed. Every single brush fits in perfectly... Great job!
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#27
Hey cityy more demos for you on v2 of map Smile

Total control of map:

http://88.198.17.137/_files/Demos/zeroql...dm1_v2.dem

One win one lose vs shogun, ggs

http://88.198.17.137/_files/Demos/zeroql...dm1_v2.dem
http://88.198.17.137/_files/Demos/zeroql...dm1_v2.dem

I also think u should replace mashinegun with crylink Smile and now map seems to be more contrling
metsu ZeRoQL (Stats) - <@nifrek> true, I guess in tdm you also dont always have your perfect choice of weapon, especially when ZeRoQL is controlling nex Dodgy
My matches on YouTube | facebook | KILLING X ZONE - Xonotic community movie



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#28
These are my POVs vs ZeRoQL on the v2.

https://docs.google.com/open?id=0B2iAFgS...WNzVmNWQTg
https://docs.google.com/open?id=0B2iAFgS...HQtLVdzdEU

I like it. Btw, asyyy hates you because you didn't rename pk3 or bsp. I'm for crylink too because currently MG is weak but it can become super-deadly LG so it's difficult to decide where to put it.
[Image: OYvkngZ.png] I'm woky on IRC.
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#29
https://dl.dropbox.com/u/15072710/Xonoti...ots/34.jpg

Shit just got real. Go go go cityy!
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#30
Thanks for the positive feedback and the demos guys! Feel free to post anything that comes to your mind.

(09-12-2012, 11:21 AM)rocknroll237 Wrote: Be sure to update the first post with Beta IV. It's a lot easier! Big Grin

I usually do; just ran out of time yesterday. :p
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#31
new video

metsu ZeRoQL (Stats) - <@nifrek> true, I guess in tdm you also dont always have your perfect choice of weapon, especially when ZeRoQL is controlling nex Dodgy
My matches on YouTube | facebook | KILLING X ZONE - Xonotic community movie



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#32
This map is quite fun to play! Smile

http://stats.xonotic.org/game/67260
http://stats.xonotic.org/game/67269

Demos:
http://www.fileden.com/files/2007/7/1/12...dm1_v2.dem
http://www.fileden.com/files/2007/7/1/12...dm1_v2.dem
[Image: 21.png]
IRC (QuakeNet): #bot.xonotic | #xonotic.pickup | #xonotic | #xonotic.cup
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#33
Thanks guys!

@ Mirio: I noticed you don't use some of the jumps on the map (i.e. at Mega) - how come?
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#34
I tend to fail some of those jumps and it's feels I am faster the way I do it, although there are lot of fails anyway. Tongue Have to practise the map more I guess.

The entrances to other rooms are kind of too narrow I think, got stuck sometimes.
[Image: 21.png]
IRC (QuakeNet): #bot.xonotic | #xonotic.pickup | #xonotic | #xonotic.cup
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#35
are you going to rename it for final release?

ctxdm1 is a bit cryptic and not memorable.
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#36
I will change it for sure. Smile
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#37
hmm.

the 2d wires hanging down kinda bother me.
they look cheap.
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#38
I don't care much how they look but I get stuck on them when jumping to megahealth and you can also camp up there :/ (if you mean those)
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#39
(10-15-2012, 03:48 PM)asyyy Wrote: I don't care much how they look but I get stuck on them when jumping to megahealth and you can also camp up there :/ (if you mean those)

They're 3D, not 2D. Also you can easily be spotted up there, it doesn't provide any cover and with the small space you can't immediately escape with speed. Personally I like them from an aesthetic standpoint, but I'd remove the clip that they have around them.

That, and the boring lighting are the only things that I don't like about thee map. I suggest intensifying it. For example, the red/orange lights in the lava room feel too weak and don't really have that strong effect I would imagine them to have. etcetera.
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#40
I meant to make those wires nonsolid but forgot to do so; I'll put it on my todo list.
Regarding the lighting, I agree something about it is strange but I fail to figure out what it is. I don't think the light sources lack intensity; it might be the skylight having too much intensity and weakening the lighting contrast. I already made my own version of the heaven sky shader but it seems to be too bright still. I'll try to investigate.
I've already finished up the map locally; added ad boards and details to the last bland spots -- I will upload it as soon as I get internet in the new appartment.

On a side note, I started another duel/2on2 map out of boredom and I will be looking to upload that as well.
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#41
Totally looking forward to your future contributions!
[Image: 249.png] Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
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<ZeRoQL> i think i got 1 proper quad and that cunt halogen fuck me over with a laser
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#42
FINAL
08/11/12

Changes:
- finished up texturing and detailing
- replaced MG with crylink
- changed name to "FUSE"

[Image: fuse.jpg]

Download:
- Dropbox 7.8MB

DONE!
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#43
Amazing.
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