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Screenshots of what you're doing.

#26
Playing around with After Effects to get some ideas for a Xonotic "trailer". (YouTube clip will be uploaded tommorow, don't want it to render now)

BEFORE:
[Image: beforenexuizthumbnail98tp.png]

AFTER:
[Image: afternexuizthumbnailpkoo.png]
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#27
(03-29-2010, 12:19 PM)Fisume Wrote: Playing around with After Effects to get some ideas for a Xonotic "trailer". (YouTube clip will be uploaded tommorow, don't want it to render now)

Please just make sure the trailer doesn't leave the viewer thinking the game is something it's not. The words "after effects" scare me.
[+] MaKR [smooth+o]
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#28
Completly agree Big Grin
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#29
Needs more lens flare Tongue
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#30
The whole point MakR is to draw attention, I'm sure fisume would make a cracking intro, that looks awsome Smile
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#31
I sort of agree with MaKR. Although, I'm sure fisume knows what he's doing. I just hate it when I see the trailer for a game and think it looks amazing then play it and it's something completely different and disappointing.
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#32
The clip has nothing to do with the actual trailer, don't worry Smile

EDIT: the YouTube Clip: Click me
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#33
Maybe let the Xonotic logo appear after lightning Smile
[Image: 21.png]
IRC (QuakeNet): #bot.xonotic | #xonotic.pickup | #xonotic | #xonotic.cup
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#34
perhaps you should make the lightning not last quite as long? it travels at the speed of light, after all.

also, it would be awesome if weather could be coded in nexuiz. I saw a map that had rain once, but the weather portrayed in that video would be amazing in game. Wink
Master of mysterious geometries

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#35
There are many maps with rain. Isn't that difficult to do. Dunno about thunders.
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#36
The most popular Yard in gaming history

[Image: ac9pnultg9ghyil0h9cy_thumb.jpg][Image: io8duugvz44l8iaeg4fz_thumb.jpg]
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#37
(03-30-2010, 04:31 PM)Cortez666 Wrote: The most popular Yard in gaming history

[Image: ac9pnultg9ghyil0h9cy_thumb.jpg][Image: io8duugvz44l8iaeg4fz_thumb.jpg]

Excessively dark isn't it? Can't see squat.
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#38
Photo 
Hi, This is my first post.

I'm a spanish student of hnd videogames.

I have done this model, and i want to submit to the game, but i don't know how i can do it.

Moreover i don't know if gameart of my model is valid for this game.

This is my model:
[Image: render01.jpg]
[Image: render02s.jpg]
[Image: render03.jpg]
[Image: render05o.jpg]
[Image: render08.jpg]
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#39
cool, very cool!Good Job nodlag!I think you could submit your model as .ase model file. Anyway, compliments!
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#40
Goob job there cortez and nodlag!
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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#41
http://s246.photobucket.com/albums/gg86/...exwip2.jpg
Master of mysterious geometries

Imgur Gallery
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#42
O_o ..That gun looks massive as well as massively cool! Big Grin

(04-01-2010, 12:26 PM)theShadow Wrote: http://s246.photobucket.com/albums/gg86/...exwip2.jpg
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#43
looks very cool

also, I have a suggestion. try adding a transition border between the 2 textures, and the 90 degree angle.
Master of mysterious geometries

Imgur Gallery
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#44
While it is indeed a very nice job, I have to point out someone obviously haven't read the rules...

Quote:-Upload thumbnailed versions of your screenshots!
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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#45
[Image: ao4xzzz379p95z8rd1b_thumb.jpg]

one side is half away done
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#46
Dude, that's really nice. I like the style.
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#47
awesome work, i cant wait until its done
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#48
[Image: newnex.jpg]

not final, let me know what you think, it still might be totally different
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#49
[Image: iatqpj3sncc1nx2trm9_thumb.jpg]
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#50
nice! but i think it needs a space sky.
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