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Screenshots of what you're doing.

(05-07-2019, 01:59 PM)Justin Wrote: Not exactly for Xonotic but I just wanted to share my recent project with you guys:

Made in Blender.
Thanks for the support!

It's really nice! The rocks and the cathedral complemets each other in the overall forgotten and ruined theme.
But I see some room for improvement that I'd like to share (not that I could do any better).

Anyhow (like what I'd expect if it aims for AAA, for which it -imo- has the potential to):
-generally the scene could use more contrast. Maybe make the boulders dark grey and/or the cathedral darker. Maybe move away from sandstone-like stuff to something more solid-looking.
-with the elements you use you could tell a story of how things fell apart. like what rock teared down which wall etc. It also shows you where to put more detail and why and thus makes it sematically coherent.

[Image: LHmzOPl.png]
-the arcs of gothic stuff has a specific arc-layout of the stones.
-the rocks look too heavy for being supported by that roof-thingy on the right
-who lights the candles in a ruin? maybe its artistically ok but I'd suggest you to adjust the outer lighting.
(maybe bright day, in sandstone cathedral with dark grey rocks)

[Image: 2AQfsHw.png]
-the left side is beautiful. just want to point this out
-the other blue lines should indicate to make this a solid boulder rather than a chunk of individual rocks
-the plants should look more alive in semantic contrast to the dead ruins

[Image: hOEo1jX.png]
-maybe some more support arcs sticking out of the wall. they could align with the railing and maybe also root into the abyss. should look nice when walking trough
-actually the stone-arc here is quite complete only the top middle missing. (they were mandatory for structural reasons)

EDIT: ok correcting some stuff:
-the arcs are actually built correctly if i look at this:
[Image: Amiens_Cath%C3%A9drale_Notre-dame_arc-bo...-est_4.jpg]

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