I can attempt to do voice lines for the tutorial text if that still sounds like a good idea.
If you want that just let me know.
However, I do think that the text should still exist for accessibility reasons.
A few other thoughts:
The text is rather vague, saying:
"Use the Blaster to accelerate through the corridor"
instead of something like:
"Shoot the blaster backwards after each bunny hop to get through the corridor in time"
A few other improvements like this are:
- explaining what an electro combo is
- explaining that you shoot the crylink secondary while running against the wall facing forwards
- explaining the secondary fire bouncy grenade with the mortar
- explaining how to curve rockets by holding down the mouse button after firing (and what the secondary does too)
- a "you've already hit that button" popup
- explain how to circlejump
- what does "Strafe in the air to get over the pit." mean? (I did a really sketchy ramp jump and barely made it across before I realized it meant strafe jump)
- change the wording from "strafe to get to the door" to "strafe jump to get to the door"
- explain how to strafe jump
Add levels to explain
- how to turn while bunny hopping and keep your speed
- how to properly do weapon combos
Maybe show what keys to press in order and with what timing, like this newbie corner image, in a sign on the wall (it doesn't need to be a fancy drawing, just functional):
![[Image: bunnyhop-comic-thumb.png]](https://xonotic.org/m/uploads/2014/04/bunnyhop-comic-thumb.png)
i.e. for strafe jumping: jump forward, keep holding jump and forward, left arrow and look left, right arrow and look right , etc. (but with images of a key press replay thing, and maybe only words saying what direction to look, on a sign instead of this really long description)
I'm thinking something like:
![[Image: strafejump.png]](https://i.ibb.co/w7jRwc4/strafejump.png)
I can also attempt to do a more polished (and not disgusting looking) mock-up, or even final art if nobody else wants to.
This might also work well in a 1fps animation style suggested earlier by _para.
Also maybe add a notice for when you’ve already hit a button but keep trying to shoot it
This tutorial was incredibly helpful in teaching me some skills I never really learned from the newbie corner.
Thanks