07-10-2013, 06:58 AM
I'm trying to figure out how offsetmapping works in DP/Xonotic. One map in Xonotic (Newtonian Nightmare) got a very pronounced Parallax effect on the floors. But when I tried to emulate this effect using my own textures it didn't seem to work. Is it using the normalmap (coupled with shaderparams) to create the effect or does it use something else?