ok ... im back ... and armed with screenshots this time
this is what the soil looks like on my computer ... the issue is ... its this kinda icky greenish tan with little circles in it ... it looks fine outside the window when blended with the rock ... but here its just .... eww ...
very cool elevator ...
-- left ... I like the floor panels ... they look nice :3
-- right ... gaa ..>.< pipes come to corner ... look so fake ... >.<
I like details like this ... but ... how does 14ish polys of grass lower fps ... when a 14+ poly spinny dial thing doesn't ... there must be something seriously wrong with the grass shader ...
teleporter is very very good ...
... blue and red wires a little jagged though ... I would consider just making a wire picture for them instead ...
... double post to cheat the 5 attachment limit
...
this clipping thing bugged me in the original version too .... please add something visual there ... (pipes ... fence .. forefield ... rocks ... computerscreens ... anything visible )
xon-warfare-shot-0007.jpg (Size: 34.29 KB / Downloads: 415)
(this is looking at the shaders maddin made in radiant)
you followed the map_ naming standards
... rep point 4 u ^^
... now I noticed that you did intend for the soil to be sand ... but ... since when does grass that tall/thick/green grow in sand? ... and since when does sand sit still in its little place and not spread little sand grains in the surrounding area?
also ... why did you need to make a second version of the floor panel (and how is it different ) ... just curious ..
for anyone else bugging him about soil texture ... here is what he has to choose from... without going into extra effort to make his own soil ... tbh ... it not a very wide selection ... (I dont know where you got the rock texture from though )