01-22-2012, 04:46 AM (This post was last modified: 01-22-2012, 04:48 AM by Mr. Bougo.)
Burial is just brilliant. And also the reason why I really really dislike it when all sorts of things get classified as Dubstep. This is the Dubstep I like, the harsher things I could do without. Props to Rad_Ished for introducing me to this.
02-02-2012, 04:52 AM (This post was last modified: 02-02-2012, 05:08 AM by Lee_Stricklin.)
(01-27-2012, 11:24 AM)Maddin Wrote: Turn up your speakers!
Dreamcast Quake III > PC Quake III
Limitations of the Dreamcast hardware actually worked in favor of the game due to the player cap typically being like eight fighters or something online and four locally. Something that NEEDS to happen to Quake Live (since matches are ALWAYS overpopulated, maps are way too small for the amount of players that flood them). Also the soundtrack was superior and fit the environments better, if only they released the Team Arena content for the Dreamcast... It should also be noted that the textures were sharper. Only downsides are the obvious lack of mods and map additions (though the Dreamcast did get some exclusives), though map rotation in Q3A was never really good, not because of the mapping community, but because of the download speed of Quake III: Arena (lol like 22 KB/s or something) itself. Unreal Tournament however was a different story (as fast as what your connection allows, especially if redirects are set up on servers).
Back on topic, here's a bad ass chip tune from back in the day
02-03-2012, 09:01 AM (This post was last modified: 02-03-2012, 09:11 AM by Lee_Stricklin.)
OH SHIT SON! Your posting console FPS at it's finest, back when it used to put up a fight against PC and was at one time better than what the PC had (hell, PC to this day never really got an answer to GoldenEye, Perfect Dark, or Time Splitters save maybe No One Lives Forever). Really wish I could hear that loud explosion go off in the first video though, in my opinion that should have been part of the music track itself. btw the PC version of Turok and Turok 2 were butchered beyond belief, only redeeming feature is being able to play them in 1280 X 1024, but the hardware requirements to get the game to run right at the time was ridiculous and some content was cut. Almost forgot to mention that the music didn't loop properly either. btw here's a section that PISSED ME OFF in the PC version, listen to the N64 track then listen to the PC one. I was really mad because this was my favorite map in the game followed by Port of Adia and the River of Souls.
N64
PC
Yeah, they seriously cut it off at it's most suspenseful moment, just as the track was about to go into it.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
That's fun, I just randomly ended up on a Professor Kliq track just today. Don't know enough of it yet, but what I heard is quite good. Not sure about pop remixes though, that's a risky area for me, I'll listen later.