03-24-2011, 06:12 AM (This post was last modified: 03-24-2011, 06:18 AM by sev.)
Samual asked me if I could make a HUD skin/layout that is less intrusive than hud_luminos (current default?), but still shows the team colors, which is the main issue with hud_luminos_minimal.
hud_luminos_small.cfg (branch xonotic-data.pk3dir/sev/hudlayout)
(The weapons panel fades after 3 seconds)
So many awesome designers...I can see it goes in the right direction, cannot w8 for relese.
Good job, sev, Its always nice to see You around the corner...
04-01-2011, 03:58 PM (This post was last modified: 04-02-2011, 04:30 PM by Cortez666.)
the train gets longer
and there is already something inside
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
04-04-2011, 09:33 AM (This post was last modified: 04-04-2011, 09:36 AM by MirceaKitsune.)
Player and gib damage effects, causing certain particles to come out of players for X seconds after they are shot (based on the weapon of damage). Branch is xonotic-data.pk3dir - mirceakitsune/damage_effects.
Effects: If shot with a bullet weapon (Shotgun UZI or Sniper), players will bleed constantly. If shot with Fireball or any rocket weapon, players will catch fire. If shot with a plasma weapon, players will emit bright steam of that color. Effect duration is based on the amount of damage done.
04-04-2011, 10:13 AM (This post was last modified: 04-04-2011, 10:13 AM by Cuinnton.)
MirceaKitsune you are a boss!
Always getting things done!
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back
Something else I made, but forgot to post here. I recently added 3rd person deaths and intermissions, activating chase_active for dead players and after the match ends. This is a nice effect that almost all shooters have. Currently in merge request state.
Not really a screenshot, but a video. So I hope it still qualifies
@Debugger and Justin would you please post pictures as thumbnails or generally in a smaller resolution?
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
New secondary fire for the Hagar (which should hopefully revive it and fix its issues). Allows players to load rockets into the hagar by holding the alt fire button, then fire them once releasing it. The more you hold, the more rockets you load and therefore fire. This is the first "hold and fire, the longer the more" firing type in Nexuiz and Xonotic (all weapons are just "shoot as you click the fire button").
Video of the feature below. The varying rocket loading speed is because of how the video was recorded, and it doesn't happen in-game.
04-11-2011, 04:46 PM (This post was last modified: 04-11-2011, 05:11 PM by Cortez666.)
(04-11-2011, 04:04 PM)kojn^ Wrote: Cortez, looks like a old UT-Assault map that shipped with UT
its not exactly that map message me, when you are online and i explain you what it is.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
another screenshot of the map I'm working on
(I guess I'll call it pipe_rooms or smth. like that)
That glossy part on the wall just left of the center of the image looks like subsurface scattering. Using that on character faces would make them look more realistic(if they have skin...)