(08-06-2011, 09:34 AM)hutty Wrote: I dont know about the technical problems but I did give the map a run through (by myself as attacker (apparently bots don't know how to play assault))
Yeah, i tried to add waypoint but i gave up because bots are just stupid for that mode.
Quote:(attacking)
The front part looks and functions pretty well although I would add some cover that has a roof (idk if the blue team can see someone hiding behind a triangle)
There are triangles of different sizes, the only ones that don't provide you enough cover are the smallest ones, these are the closest to the doors so that attackers can't just hide and destroy the door from behind of one of them.
Quote:The second part is amazing Although are the explosives on the ceiling supposed to do something?
They open the red gates at the floor. Inside of each of those gates you will find a jumpad that sends you almost to the top.
You can stand over the red gates before opening them and a message will show up.
Quote:The third part I actually found rather plain.... I would like if it had more obstacles and other interesting things.
Yeah, it is not finished, thats why its plain.
Right now i'm working on it.
It'll have 4 warpzones for attackers so that they can attack from all the sides.
On the version you have defenders can easily protect the core, after adding the warpzones they will have to keep an eye on the 4 sides and not only in on one.
Also i'll add boxes and obstacles to make it look less plain.
Quote:(defending)
First part works fine.
For the 2nd part it took me a while to find the teleporter. Perhaps making it more obvious (like a warpzone would be nice)
I've noticed that. Maybe i'll change the spawnpoints of the defenders on that second part to somewhere closer to the doors so that they dont miss it.
I can't use a warpzone because the teleporter sends you to a different place everytime and warpzones can only send you to one place.
I'll change the texture of it so that it's easier to see it.
Quote:-it is impossible to get the hagar at the end of the first part because the player has no laser to jump
(it's not a hagar, its a nex)
That's the idea, a weapon that you'd love to have in your hands but that you probably won't ever have.
Anyway, its not impossible at all, if you are fast enough you can trick jump with the ramp on the entrance but that doesn't happen a lot
Quote:-the weapons are clustered too close together... it is too easy for a noob to accidentally grab them all
I tried to think of someway to avoid noobs to grab all the weapons but the only thing i could do was set the respawning time of the weapons to 10 seconds.
Quote:Overall it is a very nice assault map. keep up the good work
Thanks!!!!
Btw, would you help me with a name for the map? I have no idea of how to call it