03-19-2016, 01:46 AM
(This post was last modified: 03-19-2016, 02:00 AM by Lee_Stricklin.)
THIS THREAD WAS INTENDED FOR THE SUGGESTION BOX, FOR SOME REASON I POSTED IT HERE
I propose ditching the campaign mode in it's entirety due to how bad the bot AI currently is. In it's place, I feel a tutorial followed by a series of levels that teach a player basic and advanced movement (bunny hopping, blaster jumping, learning how to fly using splash damage, etc.) and weapon techniques (weapon combos, firing on bots running and/or flying fixed paths, splash damageing through walls/floors/ceilings etc.) as well as testing them on what they have learned would be more appropriate. Such a mode would offer a fun challenge to newcomers (as well as possibly sharpen up some of our rusty players) and produce more online ready players. Each level could have different difficulty options as well as times a player can try to improve upon and ideally later challenges should kick current Xonotic players asses when played on the hardest difficulties.
I propose ditching the campaign mode in it's entirety due to how bad the bot AI currently is. In it's place, I feel a tutorial followed by a series of levels that teach a player basic and advanced movement (bunny hopping, blaster jumping, learning how to fly using splash damage, etc.) and weapon techniques (weapon combos, firing on bots running and/or flying fixed paths, splash damageing through walls/floors/ceilings etc.) as well as testing them on what they have learned would be more appropriate. Such a mode would offer a fun challenge to newcomers (as well as possibly sharpen up some of our rusty players) and produce more online ready players. Each level could have different difficulty options as well as times a player can try to improve upon and ideally later challenges should kick current Xonotic players asses when played on the hardest difficulties.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.