06-05-2016, 09:01 AM
I'm trying to set up a pair of warpzones / teleports in a map I'm working on, but I'm having some issues getting it to behave itself.
Basically, I can fire either way through the teleporter, but otherwise it doesn't work (I have been able to walk through one way at times, but never the other - and it seems to be unreliable - I tweak a few things to try and get the other side working and suddenly both don't work again).
I've got two trigger_warpzones, both containing a single brush and both the same size. Each has a target_position entity associated with it, placed dead forward of its origin. The keys have been setup as follows:
trigger_warpzone #1
targetname: warp1_upper
target: warp1_lower
killtarget: warp1_upper_pos
target_position #1:
targetname: warp1_upper_pos
trigger_warpzone #2:
targetname: warp1_lower
target: warp1_upper
killtarget: warp1_lower_pos
trigger_position #2:
targetname: warp1_lower_pos
I do see these warnings on ma[/quote]p start that seem relevant:
(Also - on a related note - What do I need to do I want people to be able to see through the portal? At the moment I can see the haze from the warpzone texture, but all I can see through it is wall behind it).
Basically, I can fire either way through the teleporter, but otherwise it doesn't work (I have been able to walk through one way at times, but never the other - and it seems to be unreliable - I tweak a few things to try and get the other side working and suddenly both don't work again).
I've got two trigger_warpzones, both containing a single brush and both the same size. Each has a target_position entity associated with it, placed dead forward of its origin. The keys have been setup as follows:
trigger_warpzone #1
targetname: warp1_upper
target: warp1_lower
killtarget: warp1_upper_pos
target_position #1:
targetname: warp1_upper_pos
trigger_warpzone #2:
targetname: warp1_lower
target: warp1_upper
killtarget: warp1_lower_pos
trigger_position #2:
targetname: warp1_lower_pos
I do see these warnings on ma[/quote]p start that seem relevant:
Xonotic log Wrote:trigger_warpzone near '-130.0 -896.0 9.0' has been moved to match the plane ('-130.0 -896.0 9.0' -> '-130.0 -956.0 9.0').
trigger_warpzone near '-72.0 -8.0 385.0' has been moved to match the plane ('-72.0 -8.0 385.0' -> '-72.0 -60.0 385.0').
(Also - on a related note - What do I need to do I want people to be able to see through the portal? At the moment I can see the haze from the warpzone texture, but all I can see through it is wall behind it).