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(06-18-2016, 11:22 AM)Smilecythe Wrote: Looks nice! Watch out for dynamic lights tho, might make the map too bright. Ceiling could have some side supports/lights or beams that go across to make it seem less empty.
lights doesnt seem to work well with this texture set
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Dual wielding seems to be all the rage lately...
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(10-14-2016, 07:20 AM)Mario Wrote: Dual wielding seems to be all the rage lately...
No surprise... it is awesome! Thank you for reviving this concept once more
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That model looks so Morphed, got any better images of it?
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(10-14-2016, 07:20 AM)Mario Wrote: Dual wielding seems to be all the rage lately...
Pretty awesome! I feel like this could be useful on Vehicle Servers, is there a feature so you can swap the weapons in your hand?
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Triple wielding would come in handy for Overkill. Maybe we can add a juggling animation then, too?
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(10-14-2016, 01:48 PM)Halogene Wrote: Triple wielding would come in handy for Overkill. Maybe we can add a juggling animation then, too?
Triple wielding would probably be too complex, and also not make sense since you only have two hands (both logically and on the player model). A solution of course might be to imply something I'd rather not say
If it's possible still, the number of weapons you can wield at once could be turned into a cvar! Its value would be 1 by default (just one weapon, normal behavior) but people could set it to whatever they wanted. You could then have an arsenal of weapons shooting all at once, which might look pretty neat actually
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(10-14-2016, 02:11 PM)MirceaKitsune Wrote: (10-14-2016, 01:48 PM)Halogene Wrote: Triple wielding would come in handy for Overkill. Maybe we can add a juggling animation then, too?
Triple wielding would probably be too complex, and also not make sense since you only have two hands (both logically and on the player model). A solution of course might be to imply something I'd rather not say
I have an idea, we can have arm missiles like Doom's Revenant.
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We could have it wield 5 weapons. 2 weapons mounted on the shoulders, one for each hand, then holds fifth weapon like this:
Then maaaybe two more between the armpits, but that might be taking it too far.
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(10-15-2016, 03:08 AM)Mario Wrote:
That's what's it all about....
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(10-15-2016, 03:08 AM)Mario Wrote:
I think we found a solution...
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
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<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
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My blood starts to boil while seeing this!
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11-16-2016, 01:10 PM
(This post was last modified: 11-16-2016, 01:13 PM by Julius.)
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In my world line, the images don't seem to exist.
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They're not direct links, so the forum has no idea how to load them. You can see them by right-clicking and selecting "Open image in new tab".
On that note, very nice work Julius! Look forward to playing it.
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11-17-2016, 04:08 AM
(This post was last modified: 11-17-2016, 04:14 AM by cefiar.)
Try changing the bit on the end from:
dl=0
To:
raw=1
They then display as single files (even when wrapped in the image box), without Dropbox's wrapper causing problems around it.
Quote:“To summarize the summary of the summary: people are a problem.” - Douglas Adams
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11-17-2016, 06:54 AM
(This post was last modified: 11-17-2016, 06:56 AM by Julius.)
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11-20-2016, 12:32 PM
(This post was last modified: 11-20-2016, 12:32 PM by SpiKe.)
Still busy texturing Quark...
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I love what you did to that map! Good job!
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Working on some stuffs too
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