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Proposal to change the mapping procedure for official Xonotic maps

#14
(04-11-2012, 05:11 PM)hutty Wrote: but not many people comment ... i think they just don't want to try something alpha/half baked ... I also think they may think of me as sort of annoying (do you?) ....
I think people are just too lazy or too busy to help working on your project. At least that applies for me. Blush

(04-11-2012, 05:11 PM)hutty Wrote: also ... I think that redplanet does fit xonotic very well ... the doors open fast enough for quick bunny hopping action ... and it looks nice... ... it does have low fps though (particle effects )
It could be optimised more, especially the outdoor part as quite some people said that they have performance issues there. And the doors may open fast but you often crash against some edge and get stuck. It´s that the layout isn´t made like an arena. Xonotic needs arena maps.

(04-11-2012, 05:11 PM)hutty Wrote: also also ... glowplant is the prime example of a map where eye candy does not sacrifice performance ... the map looks great ... plays great ... its an old nexuiz classic ... and it is optimized to the death... i don't see why pros would have aything against it
Playing duels on it isn´t very funny. Too long hallways, big outdoor part which makes sniping stronger, many elements which are looking good but don´t have a positive effect on gameplay, etc.

In my opinion, Xoylent is the best example where you can see that good looking maps can also be played professional.

EDIT: end of offtopicness here
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RE: Proposal to change the mapping procedure for official Xonotic maps - by Maddin - 04-12-2012, 03:09 AM

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