Hello,
I'm trying to apply a normal map on a wall and an environment map on a floor, both of them don't work at all, I don't know if there's something additional to do.
Here is the setup :
I've ran the map then executed the command "envmap kf_test 512".
My env textures are located at ~/.xonotic/data/env, they are named
I'm using this code for the floor shader :
And the shader is correctly applied in NetRadiant, but it's still the same texture in the game![Sad Sad](https://forums.xonotic.org/images/smilies/sad.png)
![[Image: obgiul.jpg]](http://i.imgur.com/obgiul.jpg)
For the wall, I've used the GIMP with the normalmap plugin, I've saved the main texture as textures/Kafka/Brick08.tga and the result as textures/Kafka/Brick08_norm.tga, I've added a gloss texture for it too.
Here are the files I'd like to use :
Diffuse :
![[Image: KxZrss.png]](http://i.imgur.com/KxZrss.png)
Gloss :
![[Image: 5mDR3.png]](http://i.imgur.com/5mDR3.png)
Normal :
![[Image: p8vlCs.jpg]](http://i.imgur.com/p8vlCs.jpg)
It doesn't work, I wonder what's going on...
Has anyone got an idea please ?
Best regards.
I'm trying to apply a normal map on a wall and an environment map on a floor, both of them don't work at all, I don't know if there's something additional to do.
Here is the setup :
I've ran the map then executed the command "envmap kf_test 512".
My env textures are located at ~/.xonotic/data/env, they are named
Code:
kf_testbk.tga kf_testdn.tga kf_testft.tga kf_testlf.tga kf_testnx.tga kf_testny.tga kf_testnz.tga kf_testpx.tga kf_testpy.tga kf_testpz.tga kf_testrt.tga kf_testup.tga
I'm using this code for the floor shader :
Code:
textures/Kafka/Floor01_env
{
qer_editorimage textures/Kafka/Floor01
dpreflectcube env/kf_test
{
map textures/Kafka/Floor01
}
{
map $lightmap
rgbgen identity
tcgen lightmap
}
}
And the shader is correctly applied in NetRadiant, but it's still the same texture in the game
![Sad Sad](https://forums.xonotic.org/images/smilies/sad.png)
![[Image: obgiul.jpg]](http://i.imgur.com/obgiul.jpg)
For the wall, I've used the GIMP with the normalmap plugin, I've saved the main texture as textures/Kafka/Brick08.tga and the result as textures/Kafka/Brick08_norm.tga, I've added a gloss texture for it too.
Here are the files I'd like to use :
Diffuse :
![[Image: KxZrss.png]](http://i.imgur.com/KxZrss.png)
Gloss :
![[Image: 5mDR3.png]](http://i.imgur.com/5mDR3.png)
Normal :
![[Image: p8vlCs.jpg]](http://i.imgur.com/p8vlCs.jpg)
It doesn't work, I wonder what's going on...
Has anyone got an idea please ?
Best regards.