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It looks fine in hand:
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09-24-2017, 09:56 AM
(This post was last modified: 09-24-2017, 10:00 AM by aa.)
Umm.. i am afraid it became a little bit too generic looking. It simple does not have the slick alien blob character it used to have.
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I like the model but I prefer the color scheme from the first concept. Something with a negative explosion force has to be pretty high-tech so a shinier and lighter look would fit it better IMO.
<packer> when i see martin-t's name my blood pressure increases
< [BOT]Hоtdоg> anyone here lives near martin?
< [BOT]Hоtdоg> will pay monies for shooting him
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10-02-2017, 08:43 PM
(This post was last modified: 10-02-2017, 08:44 PM by Smilecythe.)
Idk if I'm the only one to notice, but the new mortar and crylink model have a siluette that resemble the old models a lot. With a quick glance, I don't always realize/notice the difference. I also play with r_showsurfaces 3 which disables textures, which further enhances this delusion. I think it's a good thing, still wishing for LODs though
As for the texturing on the new model, I kind of half agree with some of the critics here. The dark gritty parts don't look very good, but on the other hand I like the lighter gray parts. It however looks better on morphed's screenshot and significantly worse on Mario's. Is it the fov or the lightning? I don't know. I still prefer this one over the old overly glossed model though. Gloss and low resolution texturing just doesn't mix together well.
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playing around with terrain.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Quick and basic ctf map.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Been working on getting a bunch of models from OpenGameArt.org into Xonotic, for the most part, this is just about renaming a few files, sometimes resizing.
Example in a race map I'm working on, which is a derivative work of z-egypt1:
more here: https://imgur.com/a/ldunb
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(12-21-2017, 07:50 PM)-z- Wrote: Been working on getting a bunch of models from OpenGameArt.org into Xonotic, for the most part, this is just about renaming a few files, sometimes resizing.
Example in a race map I'm working on, which is a derivative work of z-egypt1:
more here: https://imgur.com/a/ldunb
OH YES! Thank you for this.
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(12-22-2017, 12:47 AM)Lyberta Wrote: Should it have some kind of earth for plats to grow from?
Good suggestion. A bit out of scope for this specific demo map,
Once I get the repository more organized, and Mario's ported models added to the repository, I'll make it public, and would be totally open to: 1) new maps that help demo the props 2) PRs for existing map refinement to make the demo maps more immersive, or what have you.
Also, I've already started organizing the models in another way that will be a bit more methodical, and hopefully easier for mappers to consume for use in their own maps. Basically a "stuff depot" with a garden center where you can walk around the store for collections of similar props, and the garden center is pretty self-explanatory
Another map teaser image:
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<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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(12-22-2017, 04:53 PM)Cortez666 Wrote: https://yughues.deviantart.com/art/Free-...-179052021
https://yughues.deviantart.com/art/Free-...-179149133
https://yughues.deviantart.com/art/Free-...-180159117
are you also converting the grass stuff from nobiax?
It would be useful for me on my next map.
"grass" is in my backlog. Unfortunately, I had trouble with the first pack, "flat grass" -- I'm not sure why yet.
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12-31-2017, 11:57 AM
(This post was last modified: 12-31-2017, 11:59 AM by Julius.)
-z-, as you know I have taken the freedom to do some experiments with your map.
I have basically rewritten the shaders for models and skybox, and deleted any trace of Cel shading (I dont like it).
Fell free to contact me in the IRC channel for anything. Best regards, Julius.
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Thank Julius, the map looks great. I'll be in touch on IRC. I took some of your advice from yesterday, and started improving on this 2d map Mario and I have been working on:
and also, I love cel shaders, he's an insta CTF map I'm working on based on a concept of team cel shaders
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01-06-2018, 04:03 PM
(This post was last modified: 01-06-2018, 04:03 PM by Starcom.)
i like the plants, very impressive so far. thx for sharing.
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Quick render of high poly version of new Electro, feedback is welcome. I tried to make it look similar to the old one, I wonder what you think. Tubes at the top and sides will be animated when shooting, either contract or extend.
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Beautiful, Morphed! Thank you!
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Awesome, no complaints on that one
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Àwesome, morphed! I think everybody's conservatism and nostalgia will be satisfied by this one!
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01-19-2018, 07:25 AM
(This post was last modified: 01-19-2018, 07:25 AM by Halogene.)
Can I have it? Is it already in git? I go update...
That's absolutely amazing and awesome - quadruple A from me!
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(01-13-2018, 07:21 PM)Morphed Wrote: Quick render of high poly version of new Electro, feedback is welcome. I tried to make it look similar to the old one, I wonder what you think. Tubes at the top and sides will be animated when shooting, either contract or extend.
Simply incredible! Thank you so much for making those formidable weapon models for Xonotic ^_^
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Great work as always, Morphed
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I'm glad you all liked it, here is finished one ingame, if you want to see it yourself and check animations it's currently on Jeff's Resurrection servers:
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(01-27-2018, 04:32 PM)Morphed Wrote: I'm glad you all liked it, here is finished one ingame, if you want to see it yourself and check animations it's currently on Jeff's Resurrection servers:
Oh god yes. Someone please put it on mainstream Git master, nao With model animations obviously.
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Meaning what exactly? UT3 properly modded was a great shooter
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Why are all models grey and oversized btw?
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