Create an account

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cleax - a clean and futuristic texture set

Hello everybody!

I´m back with a brand new texture set: Cleax

It has a clean and futuristic look thus is well-suited for upcoming Xonotic maps.

Currently this texture set is in development so please be patient if you are waiting for a usable release. For the time being you can access the textures (including a shader of course) via the corresponding git branch:
git pull
git merge origin/maddin/textures-cleax

Tools I used to create the texture set:
- Gimp
- Blender

  • needs to be fixed:
    - none
  • is already fixed:
    - apply some colours, mainly for use in team based maps (CTF)
    - add the "dpoffsetmapping" keyword to the shaders for proper offset-/relief mapping support

Special thanks to Nobiax on DeviantArt for the awesome base texture!

[Image: xonotic20131014212955-00.jpg]
[Image: xonotic20131014213028-00.jpg]
[Image: xonotic20131014213037-00.jpg]
[Image: xonotic20131014213059-00.jpg]

Constructive criticism is always welcome!

Useful links for texture and model creation

Cool, I am sure we can add those to the game when you finished it.

Great work! Remember you showing them in the screenie thread. Smile Some of them might fit in my WIP map. Big Grin

I guess it could use some colour- for example, red and blue versions for team bases. ( two versions of each)
[Image: 0_e8735_c58a251e_orig]

@machine!, Mirio: Thank you! Smile

@aa: That´s right. I will put that on my to-do-list.

Since you're crediting a freelance artist for a component of your work, I have to wonder what the licensing on these textures is? Could you clear that up?

Sure. This is from the readme file included with the texture pack:

Provided by Nobiax.

    CC0 1.0 Universal (CC0 1.0)
    Public Domain Dedication
    No Copyright
    This license is acceptable for Free Cultural Works
    The person who associated a work with this deed has dedicated the work to the public domain by waiving all of his or her rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.
    You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.

So absolutely free to use or to modify in any kind of work (personal, commercial or else) =)

Please, give me a link of the result at or my other account on (yughues) or (yughues)
( watch my journal on deviantart to find them ) ;)

Or on Youtube.

Fixed the following:
- apply some colours, mainly for use in team based maps (CTF)
- add the "dpoffsetmapping" keyword to the shaders for proper offset-/relief mapping support

Updated screenshots will follow as soon as I have some new textures to show off.

Possibly Related Threads…
Thread Author Replies Views Last Post
  Map development/prototyping Texture Set Julius 7 1,885 04-17-2024, 08:25 AM
Last Post: uis
  Help, how I create a new texture for mapping? derrant 9 5,678 09-02-2021, 05:08 PM
Last Post: ballerburg9005
  Textures: evillair's eU Texture Set Julius 1 1,932 11-27-2020, 12:29 PM
Last Post: Julius
  [NEED HELP] Texture problems in MD3 exported models (Quake 3) xLuca91x 9 7,140 03-31-2020, 03:13 PM
Last Post: xLuca91x
  Texture release thread _para 10 6,490 03-14-2019, 10:45 AM
Last Post: _para
  Tech texture set by Cr4zy now officially distributed under GPLv2+ license illwieckz 3 3,276 10-05-2018, 09:39 AM
Last Post: Julius
  Texture and Player Model Creation Help Molnija 5 5,448 09-30-2018, 12:04 PM
Last Post: Molnija
  [SOLVED] 3d texture? Z(Rus) 2 3,989 01-23-2016, 06:30 AM
Last Post: Z(Rus)
  Anyone needs an already-existing texture upscaled? acerspyro 0 3,263 07-16-2015, 02:44 PM
Last Post: acerspyro
  Texture coordinates homs 4 6,444 05-19-2015, 09:45 AM
Last Post: homs

Forum Jump:

Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-