04-11-2015, 06:31 PM (This post was last modified: 04-11-2015, 06:34 PM by Justin.)
Thank you, PoVoq, aa, -z-. Here is another sample. Did you guys know that you have to maximize one netradiant viewport, hide detail brushes, enteties and point camera to the corner of your map to greatly reduce compilation time!? Its about 2 or 3 times faster! This is freak'n ridiculous.
FPS is approx above 200
Now there is a question about the simplicity of the models. I made several and intend to duplicate them all over the map. The variety might be achieved with vegetation, but it won't look as cool as more models.... More models mean worse performance and bigger map's size though. Damn it. Any ideas?
(04-11-2015, 06:31 PM)Justin Wrote: Thank you, PoVoq, aa, -z-. Here is another sample. Did you guys know that you have to maximize one netradiant viewport, hide detail brushes, enteties and point camera to the corner of your map to greatly reduce compilation time!? Its about 2 or 3 times faster! This is freak'n ridiculous.
Btw would hiding everything at all will be even faster?
Damn. Im proud of this bloody-rag with Xonotic logo on.
There will be delays in the map relese for Im busy with University. I am doing what I can, stay tuned.
(04-11-2015, 06:31 PM)Justin Wrote: FPS is approx above 200
says nothing.
(04-11-2015, 06:31 PM)Justin Wrote: Now there is a question about the simplicity of the models. I made several and intend to duplicate them all over the map. The variety might be achieved with vegetation, but it won't look as cool as more models.... More models mean worse performance and bigger map's size though. Any ideas?
Well, give me something to test and i can give you an answer.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
It cracked me up yesterday when I saw 6 people on the server but only two bots were fighting. -z- also thought we were just hanging out watching bots fight, whilst in fact we were in a hidden menu playing these little games. Perfect Easter egg!
You are right Cortez, good fps doesn't mean a lot as different hardware will perform differently. What I meant to say: I make models and brushwork as efficient as possible (there are actually 1000 brushes overall in the whole map - counting caulks, triggers and clips)
I will try to give you something to play with as soon as possible. Right now I am figuring out the best layout for middle and trying to connect the map (its not going to be perfect symmetry). This is the most fun and the biggest overall project I have been working on and I want to polish the layout as much as possible before I relese it.
I am having very important exams at university and other school. Soon (1 week I will have much more time to spend on designing)
This one gives me an idea: Perhaps such a minigame could be turned into a mutator, and tied to the normal gameplay? Like for instance, you have to win such a minigame to unlock a node in Onslaught, or to secure / unsecure your flag in CTF. Some players could then act as hackers (battle in such mini-games) while others handled combat and other in-world stuff. Weird, but sounds like it might be fun for a mutator
This one gives me an idea: Perhaps such a minigame could be turned into a mutator, and tied to the normal gameplay? Like for instance, you have to win such a minigame to unlock a node in Onslaught, or to secure / unsecure your flag in CTF. Some players could then act as hackers (battle in such mini-games) while others handled combat and other in-world stuff. Weird, but sounds like it might be fun for a mutator
Nothing spectacular just slowly making maps for my upcoming vehicle server which I use to run under the Mofo tag. Lots of franken mappoing as I don't have the skills or 20 hours per day to make maps.
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
I recently played Metro 2033, and started to read the book ^^
I'm trying to make a CTF map that looks like a metro station, but I'm still not sure about the map layout