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Poll: Which is the best map submitted to the contest in your opinion?
This poll is closed.
bluez_vs_redz (link) by Cortez666
14.29%
5 14.29%
Forts 'n' tower (link) by forseti
17.14%
6 17.14%
Abyss (link) by kuniu the frogg
25.71%
9 25.71%
Fickle CTF (link) by nowego
11.43%
4 11.43%
idecay (link) by nowego
0%
0 0%
SpiderCtf (link) by Justin
25.71%
9 25.71%
wink (link) by hutty
5.71%
2 5.71%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

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GlobalGamers CTF Mapping Contest Voting

#26
I'm not going to vote right now because while I have tried all maps, I have seriously played only on 4 of them, but I have my favourites.
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#27
For those of you who does not yet know: I apply the new layout changes into SpiderCtf that might improove gameplay.

1. I made only one main room now (not three)
2. Flag cariers now are forced to pass through the middle.
3. Flag placement changes.
4. Someone asked me on server (sor, don't remember your name, mate!) to add more cell ammo.
5. Samual said that minelyer should be removed (?)
6. Why not adding botpoints? When the server is empty its always nice (?) to dance with bots Wink

Why? The reason is simple: Map was to easy to make a capture and slightly too big for 5v5. In the version Im working on currently I hope to fix these problems.

EDIT: It might be too late (when it comes to the contest) but I m pretty motivated to improove the maps layout and performance. Nobody will stop me
EDIT2:
EDIT3: Sorry for mess: here is no bug version: https://dl.dropbox.com/u/90490112/Spiderctf-v2r2.pk3
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#28
remove minelayer? why would samual say that ? ... Is he assuming that the new toys mutator is going to be always off? ... keep minelayer ... it needs to be in more maps

yes ... bot points are great ...
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#29
(09-01-2012, 04:22 PM)hutty Wrote: remove minelayer? why would samual say that ? ... Is he assuming that the new toys mutator is going to be always off? ... keep minelayer ... it needs to be in more maps

yes ... bot points are great ...
You misunderstand how new toys mutator works, and the design intention for Minelayer.

#1: Minelayer is not a core weapon, and thus should never be placed on a map except for in non-core gameplay.... Actually, we're planning on purposing Minelayer and Seeker specifically for vehicle gameplay, as powerful/special purpose anti-vehicle weapons.
#2: New toys mutator replaces weapons which are already on a map, it allows paired weapons to spawn with random selection between them on the core weapons host. For example, if a spawn is NORMALLY a Mortar, new toys will make that pickup be 50% of the time a Mortar, and 50% of the time a Minelayer.

If the map is ever to be merged into the game by default (Which, I realllllyyyy want it to, fantastic map), I will simply swap the Minelayer out myself anyway. ^_^
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#30
I would like to point out that there is now 5 days remaining to vote! You have until midnight EDT (GMT -4:00) on the 11th of September to cast your votes, at that point the poll will be closed and prizes will be awarded.

Hurry up!
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#31
little trick question:

who actually played the map he voted for with other players?

especially, the votes from guys like Majki (who already stated several times that he doesnt play xonotic) are questionable
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#32
Cortez, main reason I gave you my vote is because I got to play it properly several times. While I tried all maps, I didn't get to play seriously on all of them for various reasons.

btw. are there only 34 people who actually visit forums?
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#33
(09-11-2012, 04:27 PM)frostwyrm333 Wrote: Cortez, main reason I gave you my vote is because I got to play it properly several times. While I tried all maps, I didn't get to play seriously on all of them for various reasons.

For me it's the same basically. I think Spider and Abyss are very good, too; especially the latter plays very well in 5v5 pickups. But I like the fact that Redz/Bluez is a somewhat smaller map with nice design, and it's well-suited for FFA games on the public servers.
[Image: 9216.png] Web: YouTubeSoundCloudFlickrzykure.de[unconnected]
IRC: #uc.xonotic #xonotic #xonotic.de #xonotic.pickup
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#34
Is not it over now? Tongue
[Image: 21.png]
IRC (QuakeNet): #bot.xonotic | #xonotic.pickup | #xonotic | #xonotic.cup
Steam | Twitch.tv | YouTube
Movies: Mirification #1 | #2 | Mirificaption #1 | #3 | #4 | [BOT] Clan #3 | #5 | #6 | #7 | [BOT] Clan #4 | #8

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#35
undid my vote because recent version of forts'n'towers got jetpack which ruins gameplay for me.

EDIT: Eh vote is locked already :/
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#36
(09-13-2012, 10:29 AM)Ablu Wrote: undid my vote because recent version of forts'n'towers got jetpack which ruins gameplay for me.

EDIT: Eh vote is locked already :/

The old version is the one participating. Sad
Changes to that one done after the voting begun are not allowed iirc, but new versions are possible although they wont participate.

Plus, it's not my fault if the server has unlimited ammo active, i don't like that too Undecided
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#37
I would like to thank:
  • Samual for organizing contest
  • Global Gamers for sponsoring.
  • Majki, Hutty, Machine, Blaxspirit, Mario, Danny, Rocknroll237, Mr Bougo for amazing feedback, tips and support.
  • Asyyy, Fisume, Liquid Sin, Maddin, Rocknroll237, RoKenn, Samual, Srkdy, Torus for voting on SpiderCtf.
  • My family for supporting me while I was engrossed on my map.
  • Rokken for uploading my map on the server.
  • Whole community for map tests.
  • Other participants for great maps.
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#38
So is there some officialish result or something like that? It seems to me that there are 2 winners.
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#39
Well there should be a fight to the death to decide the winner... Smile

In all seriousness, this dude has a point! WTF are we gonna do?
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#40
redistribution of the votes that didn't choose the two winners i.e. ask them to vote again but just betwixt the two finalists.
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#41
Nice idea.
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#42
Alright, I know it's been a minute, but... Congrats to FULL first prize winners kuniu and Justin; they win $100 EACH to spend at select Online Retailers/Gaming Sites, second prize of $50 to forseti, and third prize of $25 to Cortez. If I havent contacted you winners on irc, you need to get ahold of me at crimson [at] globalgamers [dot] net. Congrats to the winners!
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#43
Double first prize, hehe, nice. Congratulations kuniu and Justin!
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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#44
I offer 10$ for my vote. oh, nevermind....
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#45
(09-25-2012, 05:50 PM)crimsaq Wrote: Alright, I know it's been a minute, but... Congrats to FULL first prize winners kuniu and Justin; they win $100 EACH to spend at select Online Retailers/Gaming Sites
Each, that's class!

Congratulations guys!
"Yes, there was a spambot some time ago on these forums." - aa
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#46
Thanks a lot to Globalgamers, great initiative. Congratulations to the winners, I request Spider CTF and Abyss to be included in the official mappool! Smile
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#47
I hope for at least some of the other maps to get polished and eventually join the official maps too.
My contributions to Xonotic: talking in the forum, talking some more, talking a bit in the irc, talking in the forum again, XSkie
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#48
(09-26-2012, 04:19 AM)Fisume Wrote: I request Spider CTF and Abyss to be included in the official mappool! Smile

i request not to add them

(09-26-2012, 06:26 AM)Cyber Killer Wrote: I hope for at least some of the other maps to get polished and eventually join the official maps too.

being an official map doesnt guarantee quality
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#49
Quote:i request not to add them

They might need optimising a little bit, but after that I think they'd be perfect!

Nice one Globalgamers, it's great to see that you gave $100 to both winners! Smile
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#50
(09-26-2012, 11:47 AM)Cortez666 Wrote:
(09-26-2012, 06:26 AM)Cyber Killer Wrote: I hope for at least some of the other maps to get polished and eventually join the official maps too.

being an official map doesnt guarantee quality

Ducks go "quack".
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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