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Blender .maps not working in NetRadiant

#1
Hey, I'm toying with modding and I have exporter 0.21 to export blender maps to NetRadiant. Apart from me struggling with the NetRadiant UI, The Blender Export doesn't work in NetRadiant. (I could be doing something wrong)

Code:
Texture load failed: "textures/"

But, I put 64x64 Textures on all objects... Undecided
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#2
AFAIR there was some problem with exporting blender creations to radiant. The workaround was to export as obj and then importing into radiant. Though the textures aren't working anyway and it's bad practice because of low performance. (I'm not a mapper so I might be wrong, but I think it was something like this.)
My contributions to Xonotic: talking in the forum, talking some more, talking a bit in the irc, talking in the forum again, XSkie
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#3
so you want the brushes you created with blender to load in radiant?

An easy and simple way to merge the maps is just to open both map files in a text-editor and merge them. There you can also check whether texture names/path are correct.

But anyway I wouldn't texture brushes in blender as netradiant suits better for that, and if you stay on grid and disable texture-lock, texture alignment is not much work Wink blender is better for uv-stuff / complex models.
[Image: 11436.png] (PLAY/Drunk/Rudi_Aut ^^)
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#4
This might sound very plain but if you want to create maps then learn getting used to NetRadiant. There is no way around it. Blender is a modelling software not a level editor. You can create models for your own level with Blender (which is a good thing, no doubt) but the basic shape and structure should always be build with NetRadiant!
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#5
(09-09-2012, 07:19 AM)Maddin Wrote: This might sound very plain but if you want to create maps then learn getting used to NetRadiant. There is no way around it. Blender is a modelling software not a level editor. You can create models for your own level with Blender (which is a good thing, no doubt) but the basic shape and structure should always be build with NetRadiant!

I know Blender is a modeling program, that's why I use it to model. Smile I use the level editor to say "bad guy goes here and powerup goes here" and stuff like that.
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#6
Sure, but the caulking and the entity placement and lighting are done in NetRadiant, so it's important that you know how to use this. Blender is an additional tool to aid you in mapping, but from what I've seen you can't really skip learning NR.
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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#7
(09-09-2012, 06:59 AM)Rudi Wrote: so you want the brushes you created with blender to load in radiant?

An easy and simple way to merge the maps is just to open both map files in a text-editor and merge them. There you can also check whether texture names/path are correct.

But anyway I wouldn't texture brushes in blender as netradiant suits better for that, and if you stay on grid and disable texture-lock, texture alignment is not much work Wink blender is better for uv-stuff / complex models.

lol, I didn't know it was a text document. I think I found the cause of the problem. here's one of my coordinates:
Code:
-376.29998779

I think the decimal places is too high.
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