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[NEEDS INFO] Map doesn't compile

#1
Map doesn't compile.

Here's compile log using Test build option:
Code:
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -meta -v "/home/klrr/.xonotic/data/maps/hazard-0.0.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- BSP ---
Creating meta surfaces from brush faces
WARNING: Unknown option "-v"
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts/domination.shader was not found
entering scripts/electro.shader
entering scripts/fireball.shader
Script file scripts/flags.shader was not found
entering scripts/hlac.shader
entering scripts/model-common.shader
entering scripts/onslaught.shader
entering scripts/portals.shader
entering scripts/pyria.shader
entering scripts/shotgun.shader
entering scripts/spiderbot.shader
entering scripts/teamfx.shader
Script file scripts/tree.shader was not found
entering scripts/tuba.shader
entering scripts/turrets.shader
entering scripts/weapons.shader
entering scripts/alphamod.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/effects_beam.shader
entering scripts/effects_forcefield.shader
entering scripts/effects_healpod.shader
entering scripts/effects_item.shader
entering scripts/effects_jumppad.shader
entering scripts/effects_lightning.shader
entering scripts/effects_warpzone.shader
entering scripts/ex2x.shader
entering scripts/exomorphx.shader
entering scripts/exx.shader
entering scripts/facility114invx.shader
entering scripts/facility114x.shader
entering scripts/liquids_lava.shader
entering scripts/liquids_slime.shader
entering scripts/liquids_water.shader
entering scripts/logos.shader
entering scripts/map_courtfun.shader
entering scripts/map_darkzone.shader
entering scripts/map_g-23.shader
entering scripts/map_glowplant.shader
entering scripts/map_leave_em_behind.shader
entering scripts/map_lightspeed.shader
entering scripts/map_newtonian-nightmare.shader
entering scripts/map_red-planet.shader
entering scripts/map_silentsiege.shader
entering scripts/map_solarium.shader
entering scripts/map_space-elevator.shader
entering scripts/map_stormkeep.shader
entering scripts/map_techassault.shader
entering scripts/map_xoylent.shader
entering scripts/metaltechx.shader
entering scripts/model_bigfan01.shader
entering scripts/model_crate02.shader
entering scripts/model_desertfactory.shader
entering scripts/model_lightspeed.shader
entering scripts/model_teleporters.shader
entering scripts/model_trak.shader
entering scripts/model_tree.shader
entering scripts/model_walker-static.shader
entering scripts/model_xonotic_jumppad01.shader
entering scripts/narmorx.shader
entering scripts/phillipk1x.shader
entering scripts/phillipk2x.shader
entering scripts/proceduralx.shader
entering scripts/screens.shader
entering scripts/skies_calm_sea.shader
entering scripts/skies_distant_sunset.shader
entering scripts/skies_exosystem2.shader
entering scripts/skies_exosystem.shader
entering scripts/skies_extragalactic.shader
entering scripts/skies_heaven.shader
entering scripts/skies_polluted_earth.shader
entering scripts/stein1x.shader
entering scripts/techpanelx.shader
entering scripts/terrain01x.shader
entering scripts/trak4x.shader
entering scripts/trak5x.shader
entering scripts/trak6x.shader
entering scripts/trak7x.shader
     1194 shaderInfo
--- LoadMapFile ---
Loading /home/klrr/.xonotic/data/maps/hazard-0.0.map
entering /home/klrr/.xonotic/data/maps/hazard-0.0.map
Connection closed.
Setting up
Listening...
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -vis -fast -saveprt "/home/klrr/.xonotic/data/maps/hazard-0.0.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- Vis ---
fastvis = true
saveprt = true
Loading /home/klrr/.xonotic/data/maps/hazard-0.0.bsp
************ ERROR ************
Error opening /home/klrr/.xonotic/data/maps/hazard-0.0.bsp: No such file or directory

If I compile with -single bsp it succeeds though:
Code:
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -meta -v "/home/klrr/.xonotic/data/maps/hazard-0.0.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- BSP ---
Creating meta surfaces from brush faces
WARNING: Unknown option "-v"
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts/domination.shader was not found
entering scripts/electro.shader
entering scripts/fireball.shader
Script file scripts/flags.shader was not found
entering scripts/hlac.shader
entering scripts/model-common.shader
entering scripts/onslaught.shader
entering scripts/portals.shader
entering scripts/pyria.shader
entering scripts/shotgun.shader
entering scripts/spiderbot.shader
entering scripts/teamfx.shader
Script file scripts/tree.shader was not found
entering scripts/tuba.shader
entering scripts/turrets.shader
entering scripts/weapons.shader
entering scripts/alphamod.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/effects_beam.shader
entering scripts/effects_forcefield.shader
entering scripts/effects_healpod.shader
entering scripts/effects_item.shader
entering scripts/effects_jumppad.shader
entering scripts/effects_lightning.shader
entering scripts/effects_warpzone.shader
entering scripts/ex2x.shader
entering scripts/exomorphx.shader
entering scripts/exx.shader
entering scripts/facility114invx.shader
entering scripts/facility114x.shader
entering scripts/liquids_lava.shader
entering scripts/liquids_slime.shader
entering scripts/liquids_water.shader
entering scripts/logos.shader
entering scripts/map_courtfun.shader
entering scripts/map_darkzone.shader
entering scripts/map_g-23.shader
entering scripts/map_glowplant.shader
entering scripts/map_leave_em_behind.shader
entering scripts/map_lightspeed.shader
entering scripts/map_newtonian-nightmare.shader
entering scripts/map_red-planet.shader
entering scripts/map_silentsiege.shader
entering scripts/map_solarium.shader
entering scripts/map_space-elevator.shader
entering scripts/map_stormkeep.shader
entering scripts/map_techassault.shader
entering scripts/map_xoylent.shader
entering scripts/metaltechx.shader
entering scripts/model_bigfan01.shader
entering scripts/model_crate02.shader
entering scripts/model_desertfactory.shader
entering scripts/model_lightspeed.shader
entering scripts/model_teleporters.shader
entering scripts/model_trak.shader
entering scripts/model_tree.shader
entering scripts/model_walker-static.shader
entering scripts/model_xonotic_jumppad01.shader
entering scripts/narmorx.shader
entering scripts/phillipk1x.shader
entering scripts/phillipk2x.shader
entering scripts/proceduralx.shader
entering scripts/screens.shader
entering scripts/skies_calm_sea.shader
entering scripts/skies_distant_sunset.shader
entering scripts/skies_exosystem2.shader
entering scripts/skies_exosystem.shader
entering scripts/skies_extragalactic.shader
entering scripts/skies_heaven.shader
entering scripts/skies_polluted_earth.shader
entering scripts/stein1x.shader
entering scripts/techpanelx.shader
entering scripts/terrain01x.shader
entering scripts/trak4x.shader
entering scripts/trak5x.shader
entering scripts/trak6x.shader
entering scripts/trak7x.shader
     1194 shaderInfo
--- LoadMapFile ---
Loading /home/klrr/.xonotic/data/maps/hazard-0.0.map
entering /home/klrr/.xonotic/data/maps/hazard-0.0.map
Connection closed.

Here is the *.map file.

EDIT: packer pointet on irc that the name (the dots in the name) might cause this so I renamed it to simply "hazard.map", now I get this new error(compiling with Test build option):

Code:
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -vis -fast -saveprt "/home/klrr/.xonotic/data/maps/hazard.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- Vis ---
fastvis = true
saveprt = true
Loading /home/klrr/.xonotic/data/maps/hazard.bsp
Loading /home/klrr/.xonotic/data/maps/hazard.prt
************ ERROR ************
LoadPortals: couldn't read /home/klrr/.xonotic/data/maps/hazard.prt
Reply

#2
Don´t use dots in your filenames. It confuses q3map2 because it can´t detect the filetypes properly.
Reply

#3
Bump, updated my first post.
Reply

#4
Did you make any changes? Because I compiled your map and it worked all fine.

Saying that it can´t find the prt file means most of the time that your map has a leak.
Reply

#5
What, did you was able to compile it? Yes I changed it, I changed the skybox, packer talked about Hallow function to be dangerous is it that that might have caused another prt error?
Reply

#6
Just FYI, there's a more-widely used versioning convention using -vXrY or _vXrY as bsp/map/pk3 suffix, so for example yours would be hazard_v0r0.map / pk3 / bsp.

That stands for "version" and "revision". Increment revision on minor changes, version on major changes (or when you run out of revisions Tongue).
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
Reply

#7
That was what i tried to do, will use that naming instead. Smile

Now I get this error using Test build option:
Code:
== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -vis -fast -saveprt "/home/klrr/.xonotic/data/maps/hazard.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- Vis ---
fastvis = true
saveprt = true
Loading /home/klrr/.xonotic/data/maps/hazard.bsp
************ ERROR ************
Error opening /home/klrr/.xonotic/data/maps/hazard.bsp: No such file or directory
Reply

#8
EDIT: Radiant fucking sucks, no more help needed. Thanks for all help though!

EDIT1: AHHAHA))) Guess what q3map2 gives "Aborted (core dumped)"
Reply

#9
(06-26-2013, 06:25 PM)machine! Wrote: EDIT: Radiant fucking sucks, no more help needed. Thanks for all help though!

EDIT1: AHHAHA))) Guess what q3map2 gives "Aborted (core dumped)"

Without any error before that? If nobody's run into that before, please keep the buggy .map file! It could be useful for debugging.
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
Reply

#10
Had that error too. It simply means that q3map2 runs out of memory. A solution is deleting big pk3 packages in your data folder. For me it was the huge mapping support pk3 which I had to extract and then to delete.
Reply

#11
I will post whole error message as fast as I can, sorry for being childish but it was 1-2 at night or something. :/

I appriciate the help!

Okey, now -single bsp works and -light low works, but building the .prt file still fails, here's the build log:
Code:
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -meta -v "/home/klrr/.xonotic/data/maps/hazard.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- BSP ---
Creating meta surfaces from brush faces
WARNING: Unknown option "-v"
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts/domination.shader was not found
entering scripts/electro.shader
entering scripts/fireball.shader
Script file scripts/flags.shader was not found
entering scripts/hlac.shader
entering scripts/model-common.shader
entering scripts/onslaught.shader
entering scripts/portals.shader
entering scripts/pyria.shader
entering scripts/shotgun.shader
entering scripts/spiderbot.shader
entering scripts/teamfx.shader
Script file scripts/tree.shader was not found
entering scripts/tuba.shader
entering scripts/turrets.shader
entering scripts/weapons.shader
entering scripts/alphamod.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/effects_beam.shader
entering scripts/effects_forcefield.shader
entering scripts/effects_healpod.shader
entering scripts/effects_item.shader
entering scripts/effects_jumppad.shader
entering scripts/effects_lightning.shader
entering scripts/effects_warpzone.shader
entering scripts/ex2x.shader
entering scripts/exomorphx.shader
entering scripts/exx.shader
entering scripts/facility114invx.shader
entering scripts/facility114x.shader
entering scripts/liquids_lava.shader
entering scripts/liquids_slime.shader
entering scripts/liquids_water.shader
entering scripts/logos.shader
entering scripts/map_courtfun.shader
entering scripts/map_darkzone.shader
entering scripts/map_g-23.shader
entering scripts/map_glowplant.shader
entering scripts/map_leave_em_behind.shader
entering scripts/map_lightspeed.shader
entering scripts/map_newtonian-nightmare.shader
entering scripts/map_red-planet.shader
entering scripts/map_silentsiege.shader
entering scripts/map_solarium.shader
entering scripts/map_space-elevator.shader
entering scripts/map_stormkeep.shader
entering scripts/map_techassault.shader
entering scripts/map_xoylent.shader
entering scripts/metaltechx.shader
entering scripts/model_bigfan01.shader
entering scripts/model_crate02.shader
entering scripts/model_desertfactory.shader
entering scripts/model_lightspeed.shader
entering scripts/model_teleporters.shader
entering scripts/model_trak.shader
entering scripts/model_tree.shader
entering scripts/model_walker-static.shader
entering scripts/model_xonotic_jumppad01.shader
entering scripts/narmorx.shader
entering scripts/phillipk1x.shader
entering scripts/phillipk2x.shader
entering scripts/proceduralx.shader
entering scripts/screens.shader
entering scripts/skies_calm_sea.shader
entering scripts/skies_distant_sunset.shader
entering scripts/skies_exosystem2.shader
entering scripts/skies_exosystem.shader
entering scripts/skies_extragalactic.shader
entering scripts/skies_heaven.shader
entering scripts/skies_polluted_earth.shader
entering scripts/stein1x.shader
entering scripts/techpanelx.shader
entering scripts/terrain01x.shader
entering scripts/trak4x.shader
entering scripts/trak5x.shader
entering scripts/trak6x.shader
entering scripts/trak7x.shader
     1194 shaderInfo
--- LoadMapFile ---
Loading /home/klrr/.xonotic/data/maps/hazard.map
entering /home/klrr/.xonotic/data/maps/hazard.map
Connection closed.
Setting up
Listening...
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -vis -fast -saveprt "/home/klrr/.xonotic/data/maps/hazard.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- Vis ---
fastvis = true
saveprt = true
Loading /home/klrr/.xonotic/data/maps/hazard.bsp
Loading /home/klrr/.xonotic/data/maps/hazard.prt
************ ERROR ************
LoadPortals: couldn't read /home/klrr/.xonotic/data/maps/hazard.prt
Reply

#12
Did you try to compile the map I linked you to on IRC?
Reply

#13
Yes.
Reply



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