Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[NEEDS INFO] Map doesn't compile

#1
Map doesn't compile.

Here's compile log using Test build option:
Code:
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -meta -v "/home/klrr/.xonotic/data/maps/hazard-0.0.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- BSP ---
Creating meta surfaces from brush faces
WARNING: Unknown option "-v"
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts/domination.shader was not found
entering scripts/electro.shader
entering scripts/fireball.shader
Script file scripts/flags.shader was not found
entering scripts/hlac.shader
entering scripts/model-common.shader
entering scripts/onslaught.shader
entering scripts/portals.shader
entering scripts/pyria.shader
entering scripts/shotgun.shader
entering scripts/spiderbot.shader
entering scripts/teamfx.shader
Script file scripts/tree.shader was not found
entering scripts/tuba.shader
entering scripts/turrets.shader
entering scripts/weapons.shader
entering scripts/alphamod.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/effects_beam.shader
entering scripts/effects_forcefield.shader
entering scripts/effects_healpod.shader
entering scripts/effects_item.shader
entering scripts/effects_jumppad.shader
entering scripts/effects_lightning.shader
entering scripts/effects_warpzone.shader
entering scripts/ex2x.shader
entering scripts/exomorphx.shader
entering scripts/exx.shader
entering scripts/facility114invx.shader
entering scripts/facility114x.shader
entering scripts/liquids_lava.shader
entering scripts/liquids_slime.shader
entering scripts/liquids_water.shader
entering scripts/logos.shader
entering scripts/map_courtfun.shader
entering scripts/map_darkzone.shader
entering scripts/map_g-23.shader
entering scripts/map_glowplant.shader
entering scripts/map_leave_em_behind.shader
entering scripts/map_lightspeed.shader
entering scripts/map_newtonian-nightmare.shader
entering scripts/map_red-planet.shader
entering scripts/map_silentsiege.shader
entering scripts/map_solarium.shader
entering scripts/map_space-elevator.shader
entering scripts/map_stormkeep.shader
entering scripts/map_techassault.shader
entering scripts/map_xoylent.shader
entering scripts/metaltechx.shader
entering scripts/model_bigfan01.shader
entering scripts/model_crate02.shader
entering scripts/model_desertfactory.shader
entering scripts/model_lightspeed.shader
entering scripts/model_teleporters.shader
entering scripts/model_trak.shader
entering scripts/model_tree.shader
entering scripts/model_walker-static.shader
entering scripts/model_xonotic_jumppad01.shader
entering scripts/narmorx.shader
entering scripts/phillipk1x.shader
entering scripts/phillipk2x.shader
entering scripts/proceduralx.shader
entering scripts/screens.shader
entering scripts/skies_calm_sea.shader
entering scripts/skies_distant_sunset.shader
entering scripts/skies_exosystem2.shader
entering scripts/skies_exosystem.shader
entering scripts/skies_extragalactic.shader
entering scripts/skies_heaven.shader
entering scripts/skies_polluted_earth.shader
entering scripts/stein1x.shader
entering scripts/techpanelx.shader
entering scripts/terrain01x.shader
entering scripts/trak4x.shader
entering scripts/trak5x.shader
entering scripts/trak6x.shader
entering scripts/trak7x.shader
     1194 shaderInfo
--- LoadMapFile ---
Loading /home/klrr/.xonotic/data/maps/hazard-0.0.map
entering /home/klrr/.xonotic/data/maps/hazard-0.0.map
Connection closed.
Setting up
Listening...
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -vis -fast -saveprt "/home/klrr/.xonotic/data/maps/hazard-0.0.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- Vis ---
fastvis = true
saveprt = true
Loading /home/klrr/.xonotic/data/maps/hazard-0.0.bsp
************ ERROR ************
Error opening /home/klrr/.xonotic/data/maps/hazard-0.0.bsp: No such file or directory

If I compile with -single bsp it succeeds though:
Code:
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -meta -v "/home/klrr/.xonotic/data/maps/hazard-0.0.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- BSP ---
Creating meta surfaces from brush faces
WARNING: Unknown option "-v"
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts/domination.shader was not found
entering scripts/electro.shader
entering scripts/fireball.shader
Script file scripts/flags.shader was not found
entering scripts/hlac.shader
entering scripts/model-common.shader
entering scripts/onslaught.shader
entering scripts/portals.shader
entering scripts/pyria.shader
entering scripts/shotgun.shader
entering scripts/spiderbot.shader
entering scripts/teamfx.shader
Script file scripts/tree.shader was not found
entering scripts/tuba.shader
entering scripts/turrets.shader
entering scripts/weapons.shader
entering scripts/alphamod.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/effects_beam.shader
entering scripts/effects_forcefield.shader
entering scripts/effects_healpod.shader
entering scripts/effects_item.shader
entering scripts/effects_jumppad.shader
entering scripts/effects_lightning.shader
entering scripts/effects_warpzone.shader
entering scripts/ex2x.shader
entering scripts/exomorphx.shader
entering scripts/exx.shader
entering scripts/facility114invx.shader
entering scripts/facility114x.shader
entering scripts/liquids_lava.shader
entering scripts/liquids_slime.shader
entering scripts/liquids_water.shader
entering scripts/logos.shader
entering scripts/map_courtfun.shader
entering scripts/map_darkzone.shader
entering scripts/map_g-23.shader
entering scripts/map_glowplant.shader
entering scripts/map_leave_em_behind.shader
entering scripts/map_lightspeed.shader
entering scripts/map_newtonian-nightmare.shader
entering scripts/map_red-planet.shader
entering scripts/map_silentsiege.shader
entering scripts/map_solarium.shader
entering scripts/map_space-elevator.shader
entering scripts/map_stormkeep.shader
entering scripts/map_techassault.shader
entering scripts/map_xoylent.shader
entering scripts/metaltechx.shader
entering scripts/model_bigfan01.shader
entering scripts/model_crate02.shader
entering scripts/model_desertfactory.shader
entering scripts/model_lightspeed.shader
entering scripts/model_teleporters.shader
entering scripts/model_trak.shader
entering scripts/model_tree.shader
entering scripts/model_walker-static.shader
entering scripts/model_xonotic_jumppad01.shader
entering scripts/narmorx.shader
entering scripts/phillipk1x.shader
entering scripts/phillipk2x.shader
entering scripts/proceduralx.shader
entering scripts/screens.shader
entering scripts/skies_calm_sea.shader
entering scripts/skies_distant_sunset.shader
entering scripts/skies_exosystem2.shader
entering scripts/skies_exosystem.shader
entering scripts/skies_extragalactic.shader
entering scripts/skies_heaven.shader
entering scripts/skies_polluted_earth.shader
entering scripts/stein1x.shader
entering scripts/techpanelx.shader
entering scripts/terrain01x.shader
entering scripts/trak4x.shader
entering scripts/trak5x.shader
entering scripts/trak6x.shader
entering scripts/trak7x.shader
     1194 shaderInfo
--- LoadMapFile ---
Loading /home/klrr/.xonotic/data/maps/hazard-0.0.map
entering /home/klrr/.xonotic/data/maps/hazard-0.0.map
Connection closed.

Here is the *.map file.

EDIT: packer pointet on irc that the name (the dots in the name) might cause this so I renamed it to simply "hazard.map", now I get this new error(compiling with Test build option):

Code:
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -vis -fast -saveprt "/home/klrr/.xonotic/data/maps/hazard.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- Vis ---
fastvis = true
saveprt = true
Loading /home/klrr/.xonotic/data/maps/hazard.bsp
Loading /home/klrr/.xonotic/data/maps/hazard.prt
************ ERROR ************
LoadPortals: couldn't read /home/klrr/.xonotic/data/maps/hazard.prt
Reply

#2
Don´t use dots in your filenames. It confuses q3map2 because it can´t detect the filetypes properly.
Reply

#3
Bump, updated my first post.
Reply

#4
Did you make any changes? Because I compiled your map and it worked all fine.

Saying that it can´t find the prt file means most of the time that your map has a leak.
Reply

#5
What, did you was able to compile it? Yes I changed it, I changed the skybox, packer talked about Hallow function to be dangerous is it that that might have caused another prt error?
Reply

#6
Just FYI, there's a more-widely used versioning convention using -vXrY or _vXrY as bsp/map/pk3 suffix, so for example yours would be hazard_v0r0.map / pk3 / bsp.

That stands for "version" and "revision". Increment revision on minor changes, version on major changes (or when you run out of revisions Tongue).
Reply

#7
That was what i tried to do, will use that naming instead. Smile

Now I get this error using Test build option:
Code:
== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -vis -fast -saveprt "/home/klrr/.xonotic/data/maps/hazard.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- Vis ---
fastvis = true
saveprt = true
Loading /home/klrr/.xonotic/data/maps/hazard.bsp
************ ERROR ************
Error opening /home/klrr/.xonotic/data/maps/hazard.bsp: No such file or directory
Reply

#8
EDIT: Radiant fucking sucks, no more help needed. Thanks for all help though!

EDIT1: AHHAHA))) Guess what q3map2 gives "Aborted (core dumped)"
Reply

#9
(06-26-2013, 06:25 PM)machine! Wrote: EDIT: Radiant fucking sucks, no more help needed. Thanks for all help though!

EDIT1: AHHAHA))) Guess what q3map2 gives "Aborted (core dumped)"

Without any error before that? If nobody's run into that before, please keep the buggy .map file! It could be useful for debugging.
Reply

#10
Had that error too. It simply means that q3map2 runs out of memory. A solution is deleting big pk3 packages in your data folder. For me it was the huge mapping support pk3 which I had to extract and then to delete.
Reply

#11
I will post whole error message as fast as I can, sorry for being childish but it was 1-2 at night or something. :/

I appriciate the help!

Okey, now -single bsp works and -light low works, but building the .prt file still fails, here's the build log:
Code:
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -meta -v "/home/klrr/.xonotic/data/maps/hazard.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- BSP ---
Creating meta surfaces from brush faces
WARNING: Unknown option "-v"
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts/domination.shader was not found
entering scripts/electro.shader
entering scripts/fireball.shader
Script file scripts/flags.shader was not found
entering scripts/hlac.shader
entering scripts/model-common.shader
entering scripts/onslaught.shader
entering scripts/portals.shader
entering scripts/pyria.shader
entering scripts/shotgun.shader
entering scripts/spiderbot.shader
entering scripts/teamfx.shader
Script file scripts/tree.shader was not found
entering scripts/tuba.shader
entering scripts/turrets.shader
entering scripts/weapons.shader
entering scripts/alphamod.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/effects_beam.shader
entering scripts/effects_forcefield.shader
entering scripts/effects_healpod.shader
entering scripts/effects_item.shader
entering scripts/effects_jumppad.shader
entering scripts/effects_lightning.shader
entering scripts/effects_warpzone.shader
entering scripts/ex2x.shader
entering scripts/exomorphx.shader
entering scripts/exx.shader
entering scripts/facility114invx.shader
entering scripts/facility114x.shader
entering scripts/liquids_lava.shader
entering scripts/liquids_slime.shader
entering scripts/liquids_water.shader
entering scripts/logos.shader
entering scripts/map_courtfun.shader
entering scripts/map_darkzone.shader
entering scripts/map_g-23.shader
entering scripts/map_glowplant.shader
entering scripts/map_leave_em_behind.shader
entering scripts/map_lightspeed.shader
entering scripts/map_newtonian-nightmare.shader
entering scripts/map_red-planet.shader
entering scripts/map_silentsiege.shader
entering scripts/map_solarium.shader
entering scripts/map_space-elevator.shader
entering scripts/map_stormkeep.shader
entering scripts/map_techassault.shader
entering scripts/map_xoylent.shader
entering scripts/metaltechx.shader
entering scripts/model_bigfan01.shader
entering scripts/model_crate02.shader
entering scripts/model_desertfactory.shader
entering scripts/model_lightspeed.shader
entering scripts/model_teleporters.shader
entering scripts/model_trak.shader
entering scripts/model_tree.shader
entering scripts/model_walker-static.shader
entering scripts/model_xonotic_jumppad01.shader
entering scripts/narmorx.shader
entering scripts/phillipk1x.shader
entering scripts/phillipk2x.shader
entering scripts/proceduralx.shader
entering scripts/screens.shader
entering scripts/skies_calm_sea.shader
entering scripts/skies_distant_sunset.shader
entering scripts/skies_exosystem2.shader
entering scripts/skies_exosystem.shader
entering scripts/skies_extragalactic.shader
entering scripts/skies_heaven.shader
entering scripts/skies_polluted_earth.shader
entering scripts/stein1x.shader
entering scripts/techpanelx.shader
entering scripts/terrain01x.shader
entering scripts/trak4x.shader
entering scripts/trak5x.shader
entering scripts/trak6x.shader
entering scripts/trak7x.shader
     1194 shaderInfo
--- LoadMapFile ---
Loading /home/klrr/.xonotic/data/maps/hazard.map
entering /home/klrr/.xonotic/data/maps/hazard.map
Connection closed.
Setting up
Listening...
=== running build command ===
"/home/klrr/Netradiant/q3map2.x86_64" -v -connect 127.0.0.1:39000 -game xonotic -fs_basepath "/home/klrr/Xonotic/" -fs_homepath "/home/klrr/.xonotic/" -fs_game data -vis -fast -saveprt "/home/klrr/.xonotic/data/maps/hazard.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-a28eb11
NetRadiant    - v1.5.0n-git-a28eb11 Jul  5 2012 21:33:01
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /home/klrr/.xonotic//data/
VFS Init: /home/klrr/Xonotic//data/

--- Vis ---
fastvis = true
saveprt = true
Loading /home/klrr/.xonotic/data/maps/hazard.bsp
Loading /home/klrr/.xonotic/data/maps/hazard.prt
************ ERROR ************
LoadPortals: couldn't read /home/klrr/.xonotic/data/maps/hazard.prt
Reply

#12
Did you try to compile the map I linked you to on IRC?
Reply

#13
Yes.
Reply



Possibly Related Threads...
Thread Author Replies Views Last Post
  [NEED HELP] cl_gunalign doesn't seem to work on some servers/maps Aguaumreal 2 979 09-10-2019, 03:42 AM
Last Post: Aguaumreal
  [NEED HELP] NetRadiant doesn't compile on Mac nokko 3 1,335 03-29-2019, 11:19 AM
Last Post: Freddy
  [BUG] The game seems doesn't recognize virtual 7.1 noctiveqc 2 1,022 02-17-2019, 02:10 AM
Last Post: martin-t
  [NEED HELP] XUbuntu playing with drivers and now Xonotic doesn't start Bla1 10 2,866 05-15-2018, 10:00 PM
Last Post: Lyberta
  [SOLVED] linux compile/link error BuddyFriendGuy 3 2,194 11-27-2017, 08:55 PM
Last Post: Lyberta
Photo [NEED HELP] When in game, the guns keep firing, sometimes doesn't fire when pointed at a target. U1Y5Y5 3 1,918 09-12-2017, 01:28 PM
Last Post: SpiKe
  [BUG] xonotic-maps ebuild does not compile ZyX 0 1,387 05-01-2017, 10:10 PM
Last Post: ZyX
  [SOLVED] Ubuntu 16.0.4 Compile RedScale12 8 3,878 09-06-2016, 08:40 PM
Last Post: RedScale12
  [SOLVED] Xonotic doesn't work with overwolf Ch4mp 2 2,471 08-12-2016, 02:44 AM
Last Post: Ch4mp
  [SOLVED] cannot compile git code dingus 5 3,153 07-27-2016, 05:13 PM
Last Post: sev

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-