11-08-2013, 12:42 PM (This post was last modified: 11-08-2013, 01:54 PM by Maddin.)
Apparently misc_models don´t seem to support specular and relief mapping nor is the dot2product shader effect properly working. Is there any way to implement this? Misc_gamemodel does support these but is not meant for baking into the bsp as the regular misc_model is.
EDIT: Sorry for the trouble. It´s fixed. Please delete this post!
I´ve had a model which used a terrain blending texture (a shader including the dotproduct2 property). Though this model didn´t make any use of specular- and reliefmapping. See the terrain models in the map Warfare for this, they exactly represent this issue. But this issue is not model specific. It´s related to the dotproduct2 or the blending property. One more oddity shows up when using these shader properties is that BSP structure then supports reliefmapping but not specularmapping.
So misc_models do support specular and reliefmapping but shaders using a blending technique don´t.
Maybe some of you may try this out and we´ll see whether this behaviour can´t be confirmed?